Soviet industry is still even more OP than the Tiger Ace doctrine.
But in casual-mid players hand, it is rather annoying then OP.
I love to see people throwing their windustry T-34 into my StuG
Never seen good player using windustry though.
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Soviet industry is still even more OP than the Tiger Ace doctrine.
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Soviet industry is still even more OP than the Tiger Ace doctrine.
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Pay2Win commanders, and don't tell me they're not. The only truly competitive and viable commanders are the DLC ones.
Buying veterancy was fine in CoH1 when that was the only way Wehrmacht ever got it.
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So the coh1 King Tiger also made you quit that game? Cause that was also paid for afterwards by upkeep, yet I heard nobody complain about that like they do about the Ace.
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Dude I feel you. I'm about to stop playing and tell every person I know to stop playing. I mean like active protest.
I don't care if the commander is OP or not. It's just that I don't want to face a Tiger Ace every single game I play against a Elite Troops Commander player. And when I stopped playing the game, most axis players used that commander.
It's kinda boring to know exactly what will happen in the game in the first minutes.
I was tired of having to spam T34s and mines every single game just because my enemy had a free tank to use when the game was lost for him.
That's not strategy. That unit has not planification, nor saving resources for a tactical call-in... it's just a free ticket to win a lost game if you pay for that commander.
Relic said that no DLC will affect multiplayer, and that it wouldn't be P2W. They lied, and henceforth I won't play or buy another game of theirs.
I prefer to support with my money developers that doesn't lie to their customers.
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Relic said that no DLC will affect multiplayer, and that it wouldn't be P2W. They lied, and henceforth I won't play or buy another game of theirs.
I prefer to support with my money developers that doesn't lie to their customers.
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Barton and Andy played with standard commanders on SNF. I haven't seen Ace/Blitzkrieg/whatever considered OP commanders.
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Barton and Andy played with standard commanders on SNF. I haven't seen Ace/Blitzkrieg/whatever considered OP commanders.
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Just wanted to chip in by saying:
1) Whilst it is clear that Relic need to make money from selling DLC, and I think most of us here would accept and agree with that in a broad sense, I am in general agreement with the negative feedback to Elite Troops and Industry, and I hope that it's something Relic will learn from. The concept of pre-vetted 'God units' does not belong in a game which wishes to promote itself as a balanced and competitive RTS. It's a dangerous road to go down, and the fact that competitions like SNF ban those commanders is great because it should (in theory) press the point home to Relic.
2) I am a big fan of constructive criticism and voting with your wallet; if you feel strongly against something then by all means boycott it and encourage like-minded friends to do the same, but equally I would ask those people to stop posting about the same issue over and over... and over. It's great that people wish to take a stand against a concept they disagree with - and I know from discussions over at RN that a lot of CE owners felt somewhat betrayed, though let's not beat that dead horse again - but it's important to do so in a polite, balanced way. Most of us have managed to do that, but obviously a few people haven't and so I just wanted to reiterate that point.
That said, my greatest wish is for modding (with or without Steam Workshop support) to be re-enabled ASAP, so I can re-design some of these commanders and cut out the rubbish.
(Incidentally, be very careful about accusing Relic devs of lying unless you have clear proof that they have).
Cheers guys!
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(Incidentally, be very careful about accusing Relic devs of lying unless you have clear proof that they have).
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So a doctrine that makes you lose within 5 minutes of selecting it is more op than the 4 best axis early game abilities in the game plus the opportunity to call in the swag tiger if you so choose?
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With that statement I meant: Su85 have longer range than Panthers. Which is bullshit. Compare Zeiss optics with optics that have air bubbles. Guess who could shoot further with more precision.
I'm sorry to pursue this off topic remark but was there a change to su85s that I didn't see or when was the range increased? Are these beta changes?
Posts: 308
With that statement I meant: Su85 have longer range than Panthers. Which is bullshit. Compare Zeiss optics with optics that have air bubbles. Guess who could shoot further with more precision.
Also how was my commentary off topic? What I was trying to say is that an ace would be much more harder for Germans to counter as they don´t have: Ram, spammable mines, button, mark target and more range on their StuG. All combined, nice solutions to cripple the Tiger Ace. I´m not saying the Tiger ace is balanced, but a Russian ace would be over the top ridiculous and bullshit. Yes, even more than a Tiger ace.
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As for Tiger Ace, you really need to pray to Rng gods for those methods. But I agree, if soviet gets an equivalent, the ostheer is screwed if he doesn't have a good doctrinal tank. Unless you have target weak point or pshrecks at range, but either way they are probably screwed. If they would do that, it would probably be elite t34-85s, an elite is2 would be too overpowered.
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The ISU 152 is more than enough for the SU. They definately don't need another super-unit.
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