Get it here: link!
Enjoy mapping!
FightingChance™- THE balance script for map makers!
6 Jan 2014, 20:45 PM
#1
![avatar of --=REAPER=--](/uploads/avatar/9319.jpg?updated=1389032672)
Posts: 2
7 Jan 2014, 01:27 AM
#2
![avatar of Brummbær](/uploads/avatar/8792.png?updated=1384716331)
Posts: 59
instead of linking a text-file from another site you could have posted the script.
7 Jan 2014, 11:36 AM
#3
![avatar of --=REAPER=--](/uploads/avatar/9319.jpg?updated=1389032672)
Posts: 2
Yes, I could, but why would I force myself to maintain the code on each and every page if I decide to update it - when I only need to do that in one place.
Also, I don't really trust html formatting.
Anyway, try it out - it's worth it!
Also, I don't really trust html formatting.
Anyway, try it out - it's worth it!
7 Jan 2014, 13:23 PM
#4
![avatar of Qvazar](/uploads/avatar/86.jpg?updated=1378136466)
Posts: 881
What does it even do?
7 Jan 2014, 20:26 PM
#5
![avatar of Srinidhalaya](/uploads/avatar/8556.jpg?updated=1383261345)
Posts: 357
From what I can tell, based on a quick look, if you add the script to a map, it will adjust the pop cap and resource amount, based on number of players. An example, is a 4v4 would have a low pop cap, normal resources, (100 per player), and if you did a 1v1 on a 8p map, it would increase the pop cap and resources to compensate for the lack of players. I could be mistaken...
8 Jan 2014, 13:30 PM
#6
![avatar of Brummbær](/uploads/avatar/8792.png?updated=1384716331)
Posts: 59
If this is the case, imho it's the best solution for the pop cap discussion. one that should be added to the game as a standard option. Will try it out on my current map project with the next update.
Edit: Great script. But with all pop cap increases (floating with player count or fixed) the manpower income decreases extremely fast, making it hard to reach the new cap.
Edit: Great script. But with all pop cap increases (floating with player count or fixed) the manpower income decreases extremely fast, making it hard to reach the new cap.
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