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Instant Unit Wipe Outs

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3 Jan 2014, 10:11 AM
#1
avatar of r7Bashy

Posts: 45

Hi all,

Just wondered if anyone knew which German units are able to perform instant squad wipe outs similar to the ones that soviets currently have?

I played several matches last night and each time lost 2/3 squads to one shot annihilation, something I've been unable to replicate with any of the German forces.

Examples are:

Soviet artillery: One shot a triple vet panther.

Guards grenade: One shot triple vet Pg squad.

Mortar: one shot entire squads.

IS2: one shot entire squad

The ost sniper is so weak to all this splash damage I find it very hard to keep one alive post the 15 minute mark

Thanks
3 Jan 2014, 10:39 AM
#2
avatar of peruci

Posts: 217

I guess Brummbar can wipe out a squad and maybe mortar if it gets lucky.

What artilery one shots a vet 3 panther? :O

I think the IS2 is the most problematic when it comes to this issue.
3 Jan 2014, 10:40 AM
#3
avatar of peruci

Posts: 217

And you forgot to list the KV-8 :)
3 Jan 2014, 10:41 AM
#4
3 Jan 2014, 11:21 AM
#5
avatar of Stonethecrow01

Posts: 379

Thinly veiled whine thread.

Why did you even mention the Ost sniper at the end when it's nothing to do with what you want to discuss? The ost sniper is fine btw.

Soviet arty won't 1 shot a triple vet panther. If a guards nade is killing a whole pg squad you need to micro better and spread your squad out ... or just dodge the nade.

There are similar things on the ost side as well. It sounds like you don't play both factions. The best way to learn about them is to play them yourself.
3 Jan 2014, 11:30 AM
#6
avatar of MoerserKarL
Donator 22

Posts: 1108

the RNG God hates OH players :P
3 Jan 2014, 11:59 AM
#7
avatar of r7Bashy

Posts: 45

Its not a whine thread.

And yes the Panther got wiped out by one shot artillery. There would be no point in making that up.

Just interested in peoples opinions. The sniper comment is relevant because its one unit and it get constantly wiped out by splash damage. That's what the topic is about is it not?

As for the Brummbar I have used this and never seen it one shot anything.
3 Jan 2014, 12:10 PM
#8
avatar of OZtheWiZARD

Posts: 1439

The true Soviet squad killer is ISU-152. Funny no one mentions it.
3 Jan 2014, 12:17 PM
#9
avatar of Kronosaur0s

Posts: 1701

The artillery he is calling is the B4 203mm, a V1/50kg bomb for free each minute...
3 Jan 2014, 12:38 PM
#10
avatar of OZtheWiZARD

Posts: 1439

Trzy to hit anything with one.
3 Jan 2014, 12:55 PM
#11
avatar of VonMecha

Posts: 419

obviously someone did, hence the "1 shot a triple vet panther"

I can't figure out why they would give one faction a lot of heavy munitions and extended range vs a army of smaller numbers. Then the other faction gets light arty, and pin only strafes, and tanks with abysmal anti inf damage. The Brummbar for it's size and cost should be comparable to one of the sov squad wipers, but of course anything that's effective on the German side is op.
3 Jan 2014, 13:02 PM
#12
avatar of peruci

Posts: 217

It seems like you have poor micro or just bad luck. You can improve one of them.

Start working on your micro like you do with your bicep and you should see an improvment. I agree that soviets have more one shot potential, but I dont know if this is the issue with your play.

I could be wrong, since I haven't seen any of your replays.

3 Jan 2014, 13:06 PM
#13
avatar of VonMecha

Posts: 419

I think you need to stop eating babies. I've never seen you eat babies, but it sounds to me you have a habit of eating babies. I think you start should working on not being a cannibal, which I can only assume you are because I have never seen you not eat a baby.
3 Jan 2014, 13:28 PM
#14
avatar of r7Bashy

Posts: 45

So lame when people say poor micro or learn to play.

How can you micro against something that falls from the sky with no prior warning Id like to see you elite skillz dealing with a similar thing.

With the guards grenade the timer is so fast it really gives you little time to react combined with the input lag makes micro very difficult and more down to luck than anything.

Compare the PG gren to the guard grenades and they are seriously inferior. Don't get me started on the AG multiple nade which is pathetic.

But please don't talk about micro, its like saying use mg and sniper to counter shocks
3 Jan 2014, 13:54 PM
#15
avatar of Stoffa

Posts: 333

Mate why are u replicating the thread I made earlier:

http://www.coh2.org/topic/11803/one-shot-wipe-potential/page/3

No point in having two topics about the exact same issue is there?
3 Jan 2014, 13:56 PM
#16
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

yep, better close this one and discuss further in Stoffa's thread.
3 Jan 2014, 22:39 PM
#17
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Yep, closing this.
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