I've made a new little map, a village-in-the-center-flanks-all-around kind of map, called Dukla Pass.
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27/12.
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It's still in development since I've done close to no play-testing. Give it a go and let me know what you think.
Thx.
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Update 31/12
v.1.1
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-Added a few pieces of cover on the playing field.
-Added decorative stuff in the non-playable areas.
-Added and changed some ambience (fog, smoke, lighting and time of day).
-Moved the fuel points to be further in to the playing field, hopefully making them more hotly contested.
-Added territory-controlled unit entry-points to change the pacing a bit.
Update 9/1
v.1.2
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-Moved the VP's to be further apart.
-Moved the munitions points to be closer to the middle.
-Redrew some of the sectors a little.
-Changed a building that was glitching.
-Created minimap.
Update 11/1
v1.2.1
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-Redrew some of the cover for better aesthetics and gameplay.
-Redrew the VP's sectors to be soft cutoffs for the fuel sectors.
-Cosmetical changes.
-Properly designed the VP's for better balance and gameplay.