Terror & Anti-Infantry Tactics
Posts: 574
Why?
Because I dislike the fact that they share three of their five abilities, something which no other commander does. (I'm discounting the ToW commanders that were later added to MP, as that was clearly an afterthought).
IMO the AI guy is fine; I like his mix of abilities, and it does pretty much exactly what it says on the tin. Terror, however, I am less convinced by. It feels a bit clunky, and is only half a doctrine away (so to speak) from AI. It's lazy, and thus disappointing.
What about this as a revised version?
Terror Tactics (just as a recap)
1 CP: Shock Troops
6 CP: Fear Propaganda Artillery
7 CP: ML-20 152mm Howitzer
9 CP: KV-8 Flamethrower Tank
12 CP: IL-2 Precision Bombing Strike
Anti-Infantry Tactics (revised)
1 CP: Shock Troops
4 CP: Recon Flight
6 CP: Fear Propaganda Artillery
6 CP: Incendiary Artillery
9 CP: IS-2 Heavy Tank*
* currently KV-8 Flamethrower Tank
Just as a point of discussion, really. Sadly I doubt Relic will ever change any of these paid commanders as I suppose in theory, if people were unhappy with the changes they could request a refund. I dunno how editing DLC stuff works in that regard.
Anyway, thoughts?
EDIT: Made the intended change a bit clearer.
EDIT2: Switched the change to be for the AI commander instead, after feedback on the KV-8 being perceived as a terror weapon, which is a very fair point.
Posts: 258
I like terror more than Anti-Infantry because I think that Howitzer and IL-2 bombing run are more useful abilities than Recon Overflight and Incendiary Bombs.
Also Terror is better versus Elephant and Tiger ace because of all that arty
Posts: 574
Posts: 2561
Posts: 574
Of the CE commanders, this is the only change I'd make, though. It's not about reshuffling the abilities for my own liking, it's just about making these two unique as they share the highest number of abilities of any two commanders. It also has the added bonus of giving the Soviets another commander with an IS-2 in, so it's a bit more equal with the Tiger.
I'll try and get an answer from someone in the know.
Posts: 2561
I asked Peter about this on Steam earlier and he said there are 'some complexities' but didn't rule it out.
Of the CE commanders, this is the only change I'd make, though. It's not about reshuffling the abilities for my own liking, it's just about making these two unique as they share the highest number of abilities of any two commanders. It also has the added bonus of giving the Soviets another commander with an IS-2 in, so it's a bit more equal with the Tiger.
I'll try and get an answer from someone in the know.
In my opinion, these two aren't the only old doctrines that could use some shuffling. I really wish relic would go though some of the lesser used doctrines and change them now that we know more about the meta.
Posts: 574
That said, it does still feel different to other commanders and so in that sense it is okay. Terror/AI don't because of the high ability overlap. I reckon if they patched in the IS-2 instead of the KV-8 for Terror it'd solve a couple of issues.
Heh, maybe this is just down to mild OCD. I do think it is a sensible idea, though.
Posts: 2838 | Subs: 3
Posts: 574
Likewise, the IS-2 is a superb anti-infantry unit if well supported. So, I'd say the switch works for either commander, but I do take on board the point about the KV-8 being a terror weapon.
Posts: 2693 | Subs: 1
Posts: 574
I'm not convinced that adding the anti-personnel mines would achieve anything except making the Soviet Defensive commander even less useful than it already is. The main issue there is that tank traps are absolutely useless (literally *useless*, as opposed to just being rubbish) - but that's for another thread.
Posts: 1162
For example relic might want the same set of abilities available with shocks and also in a different doctrine with guards.
This is about providing the choices they want players to have with units and abilities.
Like maybe I decided I want to play heavily with KV8s and ZiS, currently I've got good choice of which abilities I want to include with that strat.
Posts: 574
Similarly, I don't think Guards would feel right for the Terror commander, and I agree with others' point about the KV-8 being a terror weapon.
As I said in the OP, though, the reason I have chosen to highlight these two commanders is because of their very high ability overlap, which is not a problem shared by the other vanilla or CE commanders.
As for the specific point of KV-8s and ZiS, you'd still have the Terror and Shock Rifle commanders. Personally I think it is better for general balance that the Soviets have access to three commanders with IS-2s rather than four with KV-8s (if we include Industry).
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