Ostheer since new patch
Posts: 1006
Don't get me wrong, I think the patch was a path in the right direction and maybe I just need to adjust, but I'm currently on a huge losing streak with Ostheer.
Early Shocks, Guards and reduced ammo for the PPSH seems to be problem in my experience.
I know the PPSHs got nerfed but now the Soviets have even more ammo then before (because the PPSHs got reduced from 20 to 10) to use on other abilities.
Thoughts ?
Posts: 1585 | Subs: 1
Annoyingly, although MG's got a bit of bite back, cons can still hurrah right into them and throw a grenade. Often times this happens when small amounts of cover slightly diminish suppression. Pinned cons also throw a molotov if they are in range as long as the command was already issued. This should never happen. If you get pinned you made a terrible choice. Your troops should be punished and you should not be able to issue an commands. Troops should also not "fall out" of pin while being shot with MG's.
Elite troops exacerbate this problem because shocks and guards get on the field so early. 222 is now effectively on useful against scout car. I would pay more for a unit with more hp and better stats. If the 222 could stand up to the first t70 with a little help I would get one every game.
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Posts: 1006
Not to mention the stug (as others mentionned in another thread) could also use a buff imo or a reduction in cost.
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Try a flame half track and ensure you chase them back into the base. The half track can keep pace with them in a retreat. I've been countered pretty well by German players doing that and adding a single sniper or MG.
Sniper is not worth it sadly, I have noticed that using his vet ability against shocks doesnt really help much
Posts: 1585 | Subs: 1
Sniper is not worth it sadly, I have noticed that using his vet ability against shocks doesnt really help much
Not sure if this is the case for everyone, but whenever I manage to get vet for my sniper the "stun" effect does nothing. The units have the registered stun effect, but they continue to move and shoot normally. Even more annoyingly I tried this against the computer sniper and it failed to stun the 2nd man in the soviet squad meaning my sniper instantly died. Have not tried since against a human. Is this a bug?
I agree shocks come too early right now and require at least two dedicated units to stall. On top of that they come so soon Soviets no longer need to even bother asking should I build them. Before more mp was spent so it was a decision. Now its automatic. I am having a really hard time holding the field in the early game with this patch.
Posts: 600
Posts: 45
Or do you think this patch maybe setting us all up to force us to buy the forthcoming stormtrooper doctrine
Sounds like a good business plan to me. Buff one side solve problem with doc buff the other side solve problem with dlc etc
Posts: 409
@r7bashy: No doubt supermen Knight's Cross Holders are coming in the next patch. Or maybe Fallschirmjagers that spawn anywhere with FG42 already equipped.
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losing streak -7
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Whelp. I thought the patch was fine as I'd been playing RU non-stop. However, after getting my arse handed to me by the AI (hue hue) while playing OH (its 4 AM, definitely not PvP territory) via retarded amounts of mortar, T-34, and ZiS-3 arty spamming and its usual resource cheating ways...well, I suddenly whole-heartedly agree with everything Nullest has been trying to argue about model count being silly. Yes, please, Vet3 soviet crews eating three bundled nades and 30 seconds of MP44 fire at point blank range while taking out a pair of StuGs I'd left there to see what'd happen.
the ai gets buff to stats all over the place in single player.
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