This is my first map named Canyon Village. The map is rather strategic due to the small island in the middle of the map and.
Any feedback is appreciated.
Questions? Ask them here, I will keep an eye on it.
Great update has been released with the following (See comparison screenshots as well)
Code
Changelog update 1.5:
- Fixed multiple pathfinding routes, entering/exiting church works fine now.
- Removed telephone poles.
- Updated Description.
- Added new environmentals.
Changelog update 1.4:
- Changed capturezones of Victory Points at spawn
- Moved and changed startpositions to fit American positions better. Some spawns are with American army not full in territory, this will not be permantly fixed since the map would need a full rebuild.
- Increased Popcap to 200
Changelog update 1.3:
- Fixed typing errors
- Moved spawns so English/American armies are more within the territory.
Changelog update 1.2:
New Features:
- Added car garage (player side 1-4) to balance the big capturefield of the farm
- Added victory Points
Fixes:
- Changed capturezone farmland
- Renamed map to CoH2 standard
- Fixed church land at the back. Units were able to get out but not able to get to the front.
- Added map description on loading screen
Changelog 1.1:
New Features:
- Expanded map size
- Added a lot of trees
- Expanded river
- Added more road in the town, also added paths to houses
- Added more road outside the town and made road connection to town better
- Added farm
- Added more fences around houses
- Removed bridged and replaced them with land to avoid being stuck on the island (Broken bridges confuse the AI in this build of CoH2)
- Added Culverts on both sides of water for extra realism (where the bridge usedd to be)
- Added more detail to the small park in front of the church, also added more path
- Units now spawn outside of the playable area. Depending on which position the player is in, the units will come from 1 of the 4 roads.
- Added a lot more mountains to give a more of a canyon idea
- Added more land decals (also on mountains) for more realism
- Added stones on mountains
- Added fences around river
- Added lampposts
Fixes
- Added more land around church to prevent being stuck to get in church
- Changed watertype for more realistic look
- Removed batches of trees and gave more randomisation instead of a pattern
- Changed road paths
- Fixed capturable territories
- Fixed some issue with telephone posts
- Building zone is now bigger
- Fixed the smoothing on the mountains for more realism