small patch today, saving should work again.
map saving should be fixed now
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12 Dec 2013, 18:45 PM
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#1
![avatar of Eagleheart21](/uploads/avatar/738.jpg?updated=1371338415)
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12 Dec 2013, 19:02 PM
#2
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Posts: 59
what about all this tga flipping business? It seems all that the photoshop stuff to do to get the map to work (alignment to look correct) must be now undone? Or will another patch address this?
12 Dec 2013, 19:03 PM
#3
![avatar of LosOutlandos](/uploads/avatar/8909.jpg?updated=1386864620)
Posts: 16
Thanks for the quick fix
12 Dec 2013, 19:10 PM
#4
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Cool, thanks.
A bit offtopic maybe but I'm working on an urban map and I noticed units aren't transparent anymore when they are behind a building.
This makes playing and positioning a bit harder compared to coh1 where they would still show when they were behind a building.
I know you could switch the camera but support for it would be greatly appreciated.
Could this maybe be implemented?![:) :)](/images/Smileys/smile.gif)
A bit offtopic maybe but I'm working on an urban map and I noticed units aren't transparent anymore when they are behind a building.
This makes playing and positioning a bit harder compared to coh1 where they would still show when they were behind a building.
I know you could switch the camera but support for it would be greatly appreciated.
Could this maybe be implemented?
![:) :)](/images/Smileys/smile.gif)
12 Dec 2013, 19:12 PM
#5
![avatar of Ryan](/uploads/avatar/8794.jpg?updated=1384796250)
Posts: 32
Yes, thank you, but most of all thanks for letting us know it was on its way. The worst part of a game bug is being kept in the dark regarding the developers' progress in fixing it.
And the map flipping isn't too big a deal; just save the map again, and a new _mm will be generated, yes?
And the map flipping isn't too big a deal; just save the map again, and a new _mm will be generated, yes?
12 Dec 2013, 20:04 PM
#6
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Thx for the quick hotfix. ![:thumb: :thumb:](/images/Smileys/thumb.gif)
![:thumb: :thumb:](/images/Smileys/thumb.gif)
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