[...]. Yes, you can still blitzkrieg with it, but if you call in the tiger ace to win, it usually means you have very few armor left in your army [...]
Why should you have less armor than your enemy?
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[...]. Yes, you can still blitzkrieg with it, but if you call in the tiger ace to win, it usually means you have very few armor left in your army [...]
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Why should you have less armor than your enemy?
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One scenario is that you are winning or having a even game. In that case, Tiger Ace is completely OP as it gives you a huge boast against your enemy having both equal forces in the battlefield.
The other scenario is that you were losing, and in that case Tiger Ace is a second chance to win the match. That can be hard, I don't deny that, but is a chance anyway and if you were losing probably not deserved, as there isn't any other commander in the game that gives such powerful unit for free.
I could manage that was the only useful ability in that commander, but training units used wisely can be very powerful too.
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In team games its not too bad because two armiea can dog pile it.
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Hopefully sometime next year Relic will nerf the Tiger Ace down to being a vanilla vet 3 Tiger and replacing the resource gimmick with a sensible price.
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This
The total potential value of an army = x
Assume for the sake of argument, that a Tiger Ace is as powerful again as all the other forces you can have.
Therefore an army with a Tiger Ace has value 2X
In 1 v 1
2X is twice as big as the opponents army
In 4 v 4 however
4X + Tiger Ace = 5X
5 v 4 is better odds than 2 v 1
Especially as how the Tiger Ace will draw the attention of all the opponents and once it is gone you are now 3 v 4 the other way
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If you assume 1 TA in 1v1, you must assume X TA in XvX. Otherwise your comparison make no sense.
I also question the basic assumption. I think the value of TA is actually geared if there is more than one present at the same time. For example a mine can only be cleared once and laying mines for TA #2 is not an option as long as they are both prevailing.
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Man Im not sure what happened, but the last week using tiger ace, it kept getting engine damaged with one ram, or one 7mp mine or at nade. Take 2 or 3 mins to repair engine damage. The last game I played the gun was destroyed with one ram. I not sure if the criticals on this thing got ninja'd, but it is insanely easy to cripple. Even popping smoke doesn't negate ram on it anymore. Or maybe that's just bugged.
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and this will never happen, because they nerfed the TA with the CP increase already.
We are getting more commander next year...
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