Tiger Ace
Posts: 971
I could bear if it killed the crew, but also destroying the AT is ridiculous.
Posts: 1162
he's slower than a normal tiger..not sure
Yeah, but read the post above mine, it was being compared to a coh1 King Tiger, which worked in a similar way, not a normal Tiger.
@Greeb, maybe its a tad harsh killing AT guns so easily, but not by much IMO, think about the price of the units. There is a replay where Price killed an Ace easily with 3-4 AT guns, when the tiger went for his base they were all sat there reinforcing, it got forced off easily, then he chased and killed it with ZiS blob. KV8 saw to any inf.
Also IS2 can 2 shot AT guns, and thats a lot cheaper.
Posts: 688
What's everyones impression about this?
Posts: 2425
Permanently BannedFunny thing though I seem to see less Aces now than pre-patch. Might be random ofc. What's everyones impression about this?
My impession is its both as common and as seldom as before. Thats sort of what random means.
Posts: 971
@Greeb, maybe its a tad harsh killing AT guns so easily, but not by much IMO, think about the price of the units. There is a replay where Price killed an Ace easily with 3-4 AT guns, when the tiger went for his base they were all sat there reinforcing, it got forced off easily, then he chased and killed it with ZiS blob. KV8 saw to any inf.
It seems that this is a issue about good ATgun placement instead of ATgun raw power.
Usually a Tiger Ace should deal easily with 4 ATguns, because unless it has been perfectly ambushed (like in that replay you quote), only 1 or 2 could shot at the same time. And the current Tiger Ace is a more defensive unit, due to the 10 min resource penalty, than the previous patch's one.
I don't see anymore Tiger Aces charging against my base as before, unless they don't have VPs.
Now they're much more conservative and cautious. More dificult to set traps like the one you told.
Posts: 574
Happy bunnies.
Posts: 952 | Subs: 1
Make it a vanilla vet 3 Tiger with the Tiger Ace skin; give Troop Training a longer cooldown.
Happy bunnies.
Why not move Troop Training to the T4 building and make it non doctrinal? It would be interesting to see how that plays out.
Posts: 574
They'll edit abilities/units' CP costs and how they work, but nothing else.
Posts: 1617
Resource wise I think it should cost some mp and some fuel I say(500 maybe) and stop all income for like 10 minutes except ammo, because the tank needs ammo for it's abilities.
Edit: "It should cost 500 mp and some fuel (dunno how much)
Posts: 574
300 max; even 290 was too much for the ISU-152, which thankfully was knocked down to 260.
Posts: 409
Posts: 1617
500 fuel!? Are you serious?
300 max; even 290 was too much for the ISU-152, which thankfully was knocked down to 260.
Sorry, i meant it for the mp cost, I'll edit it
Posts: 542
I think the Tiger Ace should be repleaced with a King Tiger, it would be more unique and awesome. It must be slower, better armor than the Tiger Ace.
Resource wise I think it should cost some mp and some fuel I say(500 maybe) and stop all income for like 10 minutes except ammo, because the tank needs ammo for it's abilities.
Edit: "It should cost 500 mp and some fuel (dunno how much)
The Tiger II wouldn't make much sense in the setting because the multiplayer game is meant to play in 1943 from what I know (correct me if I am wrong). The Tiger II didn't enter war before 1944. Not that I wouldn't like to have a Königstiger!
Posts: 574
Posts: 88
its "fun" they said
Posts: 574
...for the Germans.
Posts: 1585 | Subs: 1
Posts: 1108
Agreed that Tiger Ace makes no real sense for this game. Effectively a boss unit, which is extremely hard to balance. It should at minimum cost resources to deploy.
you pay with 10 min. no resources incoming
Posts: 971
you pay with 10 min. no resources incoming
Which makes it a sure call in every damn game you play against a Elite Troops commander.
If you play against people with ISU152, Tiger, Elefant and such, there's always the possibility that you didn't see any of those tanks because they're really expensive.
Tiger Ace, on the other hand will always appear, which contributes to give him that feeling of Final Boss.
Posts: 1585 | Subs: 1
you pay with 10 min. no resources incoming
I know that you get no income, but there is no barrier to income as it should be. That is the point of the income gate.
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