So.. um ..Don River
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What do you guys think.
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Only played once in automatch (2v2). Feels interesting, and with all that ice sets up for alot of fun and trouble. Im not sure if there will be insane base-arty wars on this one or not, that would be my first concern. Also feels like the VPs favor top players somewhat.
The map is completely in favor of the top player, 2 VPs also easy to control both munitions and the top fuel. To me the map feel somewhat small
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This is just my first (or third?) impression with it, though. No idea if it is balanced well.
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I've played 1 games so far (as bottom) and 2 MGs easily owned me. I'm going to have to play a load more before making my mind up though.
as far as I can tell, you need to rush north just to get a bridge head in the town, and just send an engie off to cap your side.
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I think this map totally favoures Germans, esspecially from top. I mean it was designed to be a camp defence map in ToW for Germans.
I've played 1 games so far (as bottom) and 2 MGs easily owned me. I'm going to have to play a load more before making my mind up though.
as far as I can tell, you need to rush north just to get a bridge head in the town, and just send an engie off to cap your side.
I could control mid with only 1 MG while playing top. Sit on the cutoff point that is face to face with the VP and muni point. But I guess my opponent never thought of coming from 2 sides at the same time.... But in reality yea, 2 MGS can lock mid so easily that soviets will have a hard time except if they get 120mm mortars
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Top seems easier yea. Who makes 2 mg's though? a M3 or 2 will utterly destroy you. Unless you play a really heavy tier 1 I guess.
That is why you always keep 2 grens next to them to Faust M3s =) Its not like the map is big enough to go somewhere. Usually by sitting right in the middle you cover pretty much everything on the top side.
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-Flanking the top players is more difficult, since they have a very nice defensible position with two entrances, which look straight into the ice.
-Likewise, defending the middle base from an ice flank is more difficult, because not only does it not face toward the flank, but you only have one sensible defense point, instead of two (you have to blob a little, which is perfect for artillery).
-The bottom NEEDs to go through that bridge, which in theory can get blown and produces a pseudo bottle neck. That means defending middle form top is easier.
-The houses, in general, are pointed perfectly towards a top defense. There's also a lot of heavy cover for people on top.
The one advantage for bottom is that their fuel can be better defended.
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That said: Too many narrow spaces, too many chokepoints, too much vertical height change in a small area. I like them all individually and together, but crammed into a small area is a little too much.
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I like the map, but it does favor the player on the top for obvious reasons. It is cramped, and I have used wire, mines, and sandbags with great effect. We built a line with a couple sandbags and barbed wire in the middle, and it held for much of the game.
That said: Too many narrow spaces, too many chokepoints, too much vertical height change in a small area. I like them all individually and together, but crammed into a small area is a little too much.
+1
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It is glaringly obvious that it is heavily unbalanced. Where is that Captain Picard facepalm picture when you need it?
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