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4 OC CoH2 Maps

10 Dec 2013, 22:35 PM
#1
avatar of MileWideThigh

Posts: 43

Edit 1: Steam Workshop links posted

Hey everyone, MileWideThigh here.

With the new update going live and because I'm going on a CoH-hiatus for a while I wanted to share a few maps with you. Two of them are new, and two of them are updated versions of already released maps. I will post these to Steam Workshop as soon as the service is live. Hope you enjoy!!

I

(1v1) Forest Valley Chemical Depot

-Notes-

- A central chemical depot surrounded by destructible forest is the theme of this map
- Wide flanking routes extend to the edges of the map
- Aggressive cutoffs and a variety of cap-order options
- The amount of heavy snow is very limited.The vast majority is shallow snow or textures.
- Initially claustrophobic, the center of the map opens up with the arrival of tanks

-Download Link-

https://drive.google.com/a/cornell.edu/file/d/0B7eHTGCNu1fDMEh2S2V6VlBkc2c/edit?usp=sharing

-Steam Workshop-


The terrain under the tac map is rotated but the sectors are exactly as they appear. I have not changed this manually because the bug will be fixed in this patch. For reference, the bridges over the ice connect near each player's base.

























II

(2,4,6) RumblePit Episode 1: Hubbard's Happy Farms

-Notes-

- This map is meant for casual fun
- Both teams start with all their resource points immediately accessible
- Wide flanking routes skirt a central combat area (hence the name: RumblePit)

-Download Link-



-Steam Workshop-



















III

(1v1) Commune225 Final Update

Notes

- Removed one building from top and bottom Victory Points
- Top and bottom victory points slightly adjusted
- Slightly moved munitions point to spread out conflict zones
- Refined deep snow to improve retreat pathing
- Minor texture and spline fixes

Download Link



-Steam Workshop-














IV

(2v2) Commune225 Final Update

-Notes-

- Original Muni point retained for those who liked it better (can be played as 1v1)
- Be aware of space constraints within the bases.
- This is not a large map (despite some claims), and it can get crowded fast.
- Top and bottom Vic Point have had one building removed
- Deep snow refined for better retreat pathing

-Download Link-



-Steam Workshop-









10 Dec 2013, 23:22 PM
#2
avatar of TheSphinx

Posts: 48

very nice work :D it looks awesome
Hux
10 Dec 2013, 23:24 PM
#3
avatar of Hux
Patrion 14

Posts: 505

Those are some sweet ass looking maps man, GG!
11 Dec 2013, 00:55 AM
#4
avatar of MileWideThigh

Posts: 43

@above: Thanks guys, much appreciated.
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