(2 - 4) Lionskaya
Posts: 39
Posts: 39
Posts: 600
Posts: 39
Can you post some screenshot of key point of the map as well as the tactical map? =)
I just uploaded the tactical map, further pictures will follow soon!
EDiT: Done!
Posts: 600
I just uploaded the tactical map, further pictures will follow soon!
Great, I am not sure how it work out in CoH2 but given the building cover viriables at the moment, I think too many building is a bad thing. Ofcourse if most of those building are not usable but just for aesthetics then I guess it will be fine. Still will have to check it out when I get home. If you are interested in any feedback of course to make this map even better =)
Posts: 39
Great, I am not sure how it work out in CoH2 but given the building cover viriables at the moment, I think too many building is a bad thing. Ofcourse if most of those building are not usable but just for aesthetics then I guess it will be fine. Still will have to check it out when I get home. If you are interested in any feedback of course to make this map even better =)
Buildings afaik are working "as intended by CoH2". They should be an issue, but not a larger one.. Only real playtesting will show.
Please give me any feedback you can get. I will try to improve the map in the upcoming weeks/months!
Posts: 1734
Permanently BannedPosts: 39
cant download
Should be an issue with Mega or your browser. Here is a new link:
http://www.multiupload.nl/9Z4R4REQIJ
Look for the main post on where to place the file
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Permanently BannedPosts: 2181
Posts: 420
That's a shocking amount of munition points
and fuel points.
Posts: 600
Posts: 39
Sweet lord, thats not a CoH2 map, it`s a Battlefield map... You should remove some muni and fuel. Thats way too much
I wont change the basic layot of the original, sorry.
Especially until the real issues are sorted out.
nvm
Posts: 420
I wont change the basic layot of the original, sorry.
Especially until the real issues are sorted out.
The economy in COH2 works different compared to coh1. To keep the resources like this will end in 5 min t70 without industry commander. This map will be a true spamfest for vehicles and abilities.
Posts: 39
The economy in COH2 works different compared to coh1. To keep the resources like this will end in 5 min t70 without industry commander. This map will be a true spamfest for vehicles and abilities.
I have adapted the map to your suggestions: Less sectors on both sides, only one fuel/munitions per side of the river. Those valuable points are also close to the crossings. The only point that will remain untouched is the fuel on the "island".
Thanks for your feedback!
Posts: 39
CodeKnown Bugs (v0.3):
-The railings of the main bridges are not destructible (anyone know how to fix this?)
-Loading screen has World Builder Elements showing, Minimap is messed up
Fixed in v 0.3.1 (Please download the latest Version)
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This 2-4 player version of Lionskaya is discontinued. Please see this for the new version of my map!
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