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I hope to make this a competitive-worthy primarily 1v1 map, inspired by Pointe du Hoc from CoH1. Not an actual copy, but in spirit.
Your thoughts, feedback, criticism or comments is very welcome!
Change list
23/3 2014
- Changed the south area. The map border is now a frozen lake.
- The area around the south cut-off for eastern player has been changed, with the intention of making it more defendable.
- New screenshots here and on steam workshop.
8/2 2014
- Added some foliage along the river.
- New loading screen.
- New screenshots here and on steam workshop.
7/2 2014
- Details, splines, splats, eye-candy!
- All dirt roads now give negative cover!
- The Church has been moved back and now has a small graveyard!
- Other small changes, tweaked sector layout, etc.
6/2 2014
- Moved the VPs around.
- Reworked some sectors.
- Some eye-candy.
- New atmosphere settings.
12/1 2014
- Removed some shot and sight blockers, made some hedges shorter.
- Moved some strat points so they do not block vehicle pathing. The capture areas are still the same.
- Added some more eye pleasers.
Please tell me how you like these changes!
Does the map feel too closed or open?
Does one side have advantage over the other?
Do you feel you lack more munitions or fuel than normal?
How does the sector layout feel?
6/1 2014
- Moved the west VP to hopefully make it more harassable.
- Closed the map a bit with more vis-blockers to give more flanking options and make it feel larger.
- Removed 2 sectors in the north.
27/12 2013
- Custom loading screen image.
- Added some cover at north VP.
- Custom minimaps.
- Fixed some impass bugs.
26/12 2013
Christmas holidays! Finally had time to work on the map, and I think it's now very close to how I envisioned it.
- Moved VPs.
- Reworked sector layout to get more cutoff possibilities.
- The north of the map is reworked.
- Added base bunkers.
- Strat points moved further away from the bases, to avoid being able to reinforce from base while defending them.
- Base exits reworked.
- Probably a lot of things I forgot.