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(2 - 4) ____Pogorelka _____(Rural and Forest map)

28 Nov 2013, 06:20 AM
#1
avatar of Tunesman87

Posts: 16

Hey all!

I (finally) finished my first map! Spent much time perfecting it and I can finally say I'm sufficiently happy with it for release.

Basically it's a remote village with a small river, farms, and heavily forested areas. There is ample open space for vehicular combat but mixed with choke points, as well as areas strictly favored for infantry, such as the pine forest and the village itself. I've made sure to put a good amount of flanking routes as well.

Anxious to hear your feedback and suggestions! Enjoy!

UPDATE #3 12/1/13: Made several minor improvements and added a few extra details. Map is now final.

UPDATE #2 11/29/13: Replaced the bridge closest to the North base with a foot path and made another path nearby accessible to vehicles to fix the retreating issue and added another thoroughfare for vehicles to cross the river

UPDATE #1 11/28/13: Added a new twist by changing one of the middle territory points to a capturable radar call-in point. Now the player who both gets to the southeast fuel point and the radar point will have a major advantage. However, both need to be controlled, because reinforcements will come from the southeast corner which is in the fuel point sector. Should encourage some interesting and fierce fighting for control!

>>DOWNLOAD FINAL<< V.1.3













>>DOWNLOAD FINAL<< V.1.3
28 Nov 2013, 10:27 AM
#2
avatar of Lund066

Posts: 41

nice map...but do something with this please...this type of bridge is not good for retreating path..



28 Nov 2013, 18:08 PM
#3
avatar of Tunesman87

Posts: 16

jump backJump back to quoted post28 Nov 2013, 10:27 AMLund066
nice map...but do something with this please...this type of bridge is not good for retreating path..





Thanks! I'll figure something out :)
28 Nov 2013, 21:39 PM
#4
avatar of Tunesman87

Posts: 16

New footpath and vehicle path for updated Ver. 1.1 to fix the retreating issue and added another thoroughfare for vehicles to cross the river
29 Nov 2013, 02:49 AM
#5
avatar of Tunesman87

Posts: 16

The new radar point as of V.1.2

29 Nov 2013, 13:43 PM
#6
avatar of akosi

Posts: 1734

Permanently Banned
what the radar do? :P
29 Nov 2013, 21:17 PM
#7
avatar of Orklord

Posts: 56

The Nature on this screenshots looks realy nice to me and ill download this map now :)
Thx for your work Mate !
29 Nov 2013, 21:59 PM
#8
avatar of Tunesman87

Posts: 16

jump backJump back to quoted post29 Nov 2013, 21:17 PMOrklord
The Nature on this screenshots looks realy nice to me and ill download this map now :)
Thx for your work Mate !


Thanks! I am a little OCD on detail :D
29 Nov 2013, 22:01 PM
#9
avatar of Tunesman87

Posts: 16

jump backJump back to quoted post29 Nov 2013, 13:43 PMakosi
what the radar do? :P


If you capture it you can call in reinforcements from the closest sector with a neutral call-in point (in this case that sector is the adjoining fuel sector, as drawn on the map) :)
1 Dec 2013, 06:00 AM
#10
avatar of Tunesman87

Posts: 16

UPDATE #3 12/1/13: Made several minor improvements and added a few extra details. Map is now final! (v. 1.3)
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