1 mini problem -
http://savepic.ru/4942811.jpg
http://savepic.ru/4927451.jpg
http://cloud-4.steampowered.com/ugc/685968273259176562/5CDCF7E9705C061DD5BD816ADB9D788A0E2C2794/
http://cloud-2.steampowered.com/ugc/685968273259182234/EE88302B071263B8FAC64C9DCB383F57E695E2C9/
WiP (6-8) Pinsk Marshes
7 Dec 2013, 18:25 PM
#21

Posts: 3
7 Dec 2013, 21:17 PM
#22

Posts: 420
1 mini problem -
http://savepic.ru/4942811.jpg
http://savepic.ru/4927451.jpg
http://cloud-4.steampowered.com/ugc/685968273259176562/5CDCF7E9705C061DD5BD816ADB9D788A0E2C2794/
http://cloud-2.steampowered.com/ugc/685968273259182234/EE88302B071263B8FAC64C9DCB383F57E695E2C9/
Thank you for reporting them.
Fixed and updated version uploaded.
8 Dec 2013, 12:02 PM
#23

Posts: 420
Forgot to set the download to public. Fixed
10 Dec 2013, 11:15 AM
#24


Posts: 985 | Subs: 2
- Paint capturable. In maps of relic; Brush size 20 diameter.
- Paint capturable. In some cases according to the objects, the flag is not necessary for this in the center.
- Paint capturable. I think there should not be wider and exceed the fences.
http://s14.directupload.net/images/131210/cm9xqbbi.jpg
- Bunker does not protect the area
http://s7.directupload.net/images/131210/95i7z5td.jpg
Good Job.
- Paint capturable. In some cases according to the objects, the flag is not necessary for this in the center.
- Paint capturable. I think there should not be wider and exceed the fences.
http://s14.directupload.net/images/131210/cm9xqbbi.jpg
- Bunker does not protect the area
http://s7.directupload.net/images/131210/95i7z5td.jpg
Good Job.
10 Dec 2013, 17:25 PM
#25

Posts: 420
- Paint capturable. In maps of relic; Brush size 20 diameter.
- Paint capturable. In some cases according to the objects, the flag is not necessary for this in the center.
- Paint capturable. I think there should not be wider and exceed the fences.
http://s14.directupload.net/images/131210/cm9xqbbi.jpg
- Bunker does not protect the area
http://s7.directupload.net/images/131210/95i7z5td.jpg
Good Job.
Thanks for the feedback and glitch report.
However there is no convention for the capturable area, not for their shape neither their size ( see road to Kharkov ) and the flag has not to be in the middle of the cap area either.
But i will do an overhaul once mud tech is released, so i might consider your thoughts

12 Dec 2013, 19:17 PM
#26

Posts: 420
Update:
Glitches fixed.
Mud and thunderstorm added
Glitches fixed.
Mud and thunderstorm added

12 Dec 2013, 19:27 PM
#27

Posts: 525
you man i like you.
19 Dec 2013, 15:04 PM
#28

Posts: 11
Excellent map ofield, I relly like the mud feature and how swampy is the scenario 

1 Aug 2014, 11:23 AM
#29

Posts: 2819
Dang son, this map is fun to play!
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OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Yesterday, 11:18 AM
Yesterday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Yesterday, 04:30 AM
Yesterday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Yesterday, 04:29 AM
Yesterday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Yesterday, 04:07 AM
Yesterday, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Yesterday, 03:59 AM
Yesterday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Yesterday, 03:54 AM
Yesterday, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
06 Mar 2025, 10:49 AM

06 Mar 2025, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
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