Ostruppen Doctrine Strategy
Posts: 1734
Permanently BannedFirst and second pioner go to capture fuel or ammunation points because it take ages to capture them with ostruppens, so ostruppens capture strategy points.
If you reached eneugh fuel, go and tech to T2, and spam panzer grenadiers.
In this strategy ,you wont need any tank, so all the fuel you will convert to ammonation which you will use it to throw PG nade at every engament. It will win you the infatry battles, and you will get a huge map control.
Later, i suggest to bring flame HT, to finish earlier the game. If enemy brings tank, make 1 or 2 pak, and you can buy panzershreks too.
With Arty officer, use smoke and acuracy bonus ability. Build bunkers with ostruppens at choke points.
Later if you reached eneugh CP, bombard the enemy base with Railway Artillery.
tactic by Ostruppen Commando
( http://www.coh2.org/ladders/playercard/steamid/76561198051472935 )
Advice: put 2 PG grenadiers insade the HT and go visit the enemys base and dont let him to tech. ST or hmg will probably counter this baserush but if the enemy doesnot bring them, you will probably win the game.
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In the 2v2s I played recently I will go
1. build t1 / call in osttruppen
2. build 1 grenadier / call in 2-3 more osttruppen
3. build mortar
4. get a reinforcement bunker around my mortar to lessen the effectivity of trying to chase mortar off the field, if it gets decrewed -> osttruppen recrew
4.1 Decide if I can afford a munitions cache
5. tech to tier 2 for a fast scout car to help vs shocks/penals
6. pgren/pak depending on muni situation. it's tricky because building maps favor upgrading a flamethrower, but building maps also favor shreks, but goal is to get both of them out
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Posts: 1734
Permanently BannedMaybe sniper could hurt this strategy, but you always can backtech or S-mine field the whole map.
Posts: 1734
Permanently BannedG MG G, then wait the enemy, did he go t1/t2/cons spam etc.. or he occupy every houses on the map(mortal).
but there are another factors: did you get raped in the first engagements etc..
problem is, i very rarely choose doctrine,Seriusly,because for example, i choose elefant, the opponent will just stop making vehicles and play massive infatry style, then i say for myself, oh god, that would be good if i could have g43, or what the hell i should do with these lots of fuel if i dont have manpower to make tanks, it would be so great to have infinite ammo to drop nades...
I usually bring, ET, elefant, or ostuppen doctrine. Be honest, at ET doctrine i only bring Tiger Ace, because i choose doctrine at 6-7 CP,like "sos,need emergency comeback", and then useless to use veterency ability when all of your units is vet2-3. Or g43, when you probably have anti infatry units, ok,the smoke could be usefull.
But with this doctrine, you can have infinite ammo, do you know how helpfull it could be to the ostheer? It is like in coh1, Wm can beat the opponent faction without holding any fuel, all you need is ammo,ammo,ammo.
this is why this strategy good for ppl like me,who doesnot cares about doctrines, you dont need to brig PG, you can start with t1, but with infinite ammonation, this wil win the game for you.(unless you were potato in the early game, and you face with 1 pak against 3 t34..)
Posts: 1734
Permanently BannedThen there is two options: kill him before he could bring kv8
or do basic BO, and make him to adopt for you, not you to him.
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Advice: put 2 PG grenadiers insade the HT and go visit the enemys base and dont let him to tech. ST or hmg will probably counter this baserush but if the enemy doesnot bring them, you will probably win the game.
Lol, so evil. I will try this tomorrow. Perhaps would work for soviets too, if they got shocks in there.
Posts: 1162
Any vehicle can be killed by them, even an Ostwind, you just circle round and round your HQ so it cant shoot you, while reinforcing and throwing AT nades.
So yeah you could go in and prevent them from building Teck for a while, but they have a reasonable chance of killing your HT, then its just a case of whittling down what troops you have.
Posts: 1734
Permanently Bannedmix it with elite commander on 2v2 never go past t2!!!
the problem is that doesnot worth give veterancy to meele combat units,because if it lost models or just get hits, enemy will get more XP- so he will get faster vet3 units. Better use veterancy ability on support units, like mortal,pak.. or ,tanks.
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Permanently Banned
Lol, so evil. I will try this tomorrow. Perhaps would work for soviets too, if they got shocks in there.
it is called flame pioner in m3 scout car
Posts: 1734
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Posts: 82
It goes excellent early game, but you get pushed back mid-game. Anyone using this tactic today, who can perhaps give me a pointer or two?
Cheers
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