Greetings everyone, long time no see.
So here is the thing : I made a version of the Grenadier's Rifle grenade where every Grenadier model fire instead of just one. It works just fine, except for two thing : the launch is silent and the grenades refuse to explode on impact.
I only cloned the vanilla ability and switch the squad_caster.ext from one_entity to all_entities. Even the normal Rifle grenade refused to explode and shoot silently so I cloned eveything related I could think off : the weapon, the slot_item and even the projectile. It did fix the explosion on the regular one but not on the multiple one.
This seemingly simple ability is driving me mad. Any idea would be much appreciated.
Rifle grenade not exploding
2 Feb 2025, 17:18 PM
#1
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Posts: 9
12 Feb 2025, 00:29 AM
#2
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Posts: 9
Sooo... Turns out the grenade wasn't exploding because the AE data of the mod was too old. Bringing the relevant data from a new fresh mod with up-to-date AE data fixed the grenade not exploding on impact... but not the silent part !
Maybe I didn't bring the sounds part of the data but I can't imagine it somehow being different. I don't think relic ever updated sounds during CoH2 lifecycle ?
While this issue is a lot less pressing, it's still bugging me so if anyone has an idea, I'm all ears !
Maybe I didn't bring the sounds part of the data but I can't imagine it somehow being different. I don't think relic ever updated sounds during CoH2 lifecycle ?
While this issue is a lot less pressing, it's still bugging me so if anyone has an idea, I'm all ears !
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