DAK is just designed in a very wrong way that doesn't fit this game. First they need to give DAK a normal cheap barracks at the start and move the PGs and motorbike to that building.
PGs should have 5 man population instead of 8 and they should cost 270-280 instead of 300. The LMG upgrade should reduce cost to 75 and should not be able to be fired while moving + they should additionally get access to Panzershrek upgrade as well and 2xSTG44 for 75 munition (just like COH1).
The grenade and +1 man upgrade should be available right from start after making the barracks and they should cost fuel and less manpower to balance it.
HQ that makes Panzerpioneers 3 man squad with MP34s and 140 manpower (All engineers for every team should be reduced to 3 men and lower cost). The HQ can be upgraded to heal so the need of medical truck should be removed which consumes popcap and manpower upkeep penalty.
T1 (the new barracks) should include these units: PGs + Bike + MG34 team + Mortar team + PanzerJaegers squad.
T2 building should include Pak 38 (Without needing to unlock it) + AA Truck (this unit should NOT be able to pin and surpress infantry) + 250 Halftrack (This unit should cost fuel and should be way more resistant to infantry small firearms and reinforce infantry) + Assault grenadiers costing 300 manpower instead of 340.
T3 should include Marder (without unlocking the tech) + 8Rad + StuG E + Panzer III (P3 needs a nerf it should be a light medium tank infantry support and also price reduction to 60 fuel 300Manpower) + 8tone recovery.
T4 should include Panzer IV + Stug III assault + Walking Stuka + an upgrade to choose between either Flak 88 or Tiger (they are not allowed to have both at the same time). Tiger should cost as much as a Wehrmacht tiger not more and Flak 88 should need some serious time to setup/packup and not being immediate relocation with 4 man crew.
Which means the entire non battlegroup "call-ins" on the left side of screen should be removed. They should make units like every other faction.
That being said DAK needs some upkeep penalty and pop cap adjustment as well, right now it is fairly unbalanced for DAK and after 3 squads they hardly get any manpower income. The upkeep sould be as much as rifles for all factions. With DAK you nearly get no manpower at all to even reinforce your only 2-3 squads.
ALSO: All CP0 unlocks from battlegroup trees for ALL factions should be moved to CP1. That includes the stupid MG para drops and Fallshrimpio paradroping and bombing weapon crews with 2second satchels.
DAK Should be redesigned
4 Sep 2023, 21:05 PM
#1
Posts: 250
4 Sep 2023, 22:40 PM
#2
Posts: 17914 | Subs: 8
Disagree completely.
Only major shortfall is infantry AT exclusivity to the call-in on long cooldown, forcing player into ATGs and Marders. Everything else works well really now that PGs actually do perform well.
Only major shortfall is infantry AT exclusivity to the call-in on long cooldown, forcing player into ATGs and Marders. Everything else works well really now that PGs actually do perform well.
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