Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2942790265
Fully custom script-based AI replacement for a more challenging and human-like AI.
List of main features:
- Fully custom AI economy:
- Ability to counter enemy team's unit composition.
- Timing-based purchase priorities.
- Full usage of battlegroup abilities and call-ins.
- Fixes many vanilla issues.
- Ability to counter enemy team's unit composition.
- Full control of all AI units:
- Custom large-scale movement logic.
- Custom capture logic.
- Different movement logic for different kinds of units.
- Ability to pick up dropped weapons, supply crates, recrew team weapons.
- Custom large-scale movement logic.
- Close-in logic for assault units.
- Custom logic for all infantry abilities.
- Unblob functionality.
- Replaced cover taking logic.
- Vehicles will stay away from anti-tank.
- Vehicles will attempt to face the enemy properly.
- Vehicles can dive.
- Vehicles will retreat for repairs.
- Control of barrage units - smoke barrages, flares, general barrages.
- Special logic for HMG, AT, sniper units.
- Custom and complex retreat logic for all units.
- Danger avoidance, especially for non-combat units.
- Ability avoidance.
- "Attention" system, AI will make more mistakes if multiple go on at once.
- "Pullback" system, AI is more likely to attack concentrations of enemy in waves.
- Fixed USF veterancy.
- Fixed repairs logic.
- Extra game mode for fully customizing AI bonuses.
- Many more smaller features.
Source code available here: https://gitlab.com/AGameAnx/coh3-advanced-ai
This mod is based on a long standing COH1 project - Back to Basics mod.
Special thanks: Janne252, Quicksilver, YouMoMCallME