I've been trying to make a mod for USF that addresses the problems it has in multiplayer without making it OP. I've been running into some problems that I can't figure out.
Pack Howie - I want to make this buildable from the motor pool but can't figure out how to add units to a building.
Battlegroup abilities
Easy 8 - how can I remove the squad from this ability?
General - how do I edit the number of CP's to unlock an ability? Spec Ops is non-competitive due to the number of CP's. An anti-tank drop at 6 CP's is way too late. Commandos are also too late at 3 cp's.
Mod Questions
7 Apr 2023, 20:44 PM
#1
Posts: 1954
2 May 2023, 21:11 PM
#2
Posts: 139
To add units to a building, launch the attribute editor, open "ebps" (entity blueprints), double-click the building, and add a new entry under "spawner".
To modify CP requirements, open "abilities", double-click the one you are interested in, and find the CP requirement under "requirements".
To modify CP requirements, open "abilities", double-click the one you are interested in, and find the CP requirement under "requirements".
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