Login

russian armor

Mod Questions

7 Apr 2023, 20:44 PM
#1
avatar of Grumpy

Posts: 1954

I've been trying to make a mod for USF that addresses the problems it has in multiplayer without making it OP. I've been running into some problems that I can't figure out.

Pack Howie - I want to make this buildable from the motor pool but can't figure out how to add units to a building.

Battlegroup abilities

Easy 8 - how can I remove the squad from this ability?
General - how do I edit the number of CP's to unlock an ability? Spec Ops is non-competitive due to the number of CP's. An anti-tank drop at 6 CP's is way too late. Commandos are also too late at 3 cp's.




2 May 2023, 21:11 PM
#2
avatar of trigg

Posts: 139

To add units to a building, launch the attribute editor, open "ebps" (entity blueprints), double-click the building, and add a new entry under "spawner".

To modify CP requirements, open "abilities", double-click the one you are interested in, and find the CP requirement under "requirements".
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1037 users are online: 1037 guests
0 post in the last 24h
8 posts in the last week
36 posts in the last month
Registered members: 49104
Welcome our newest member, zhcnwps
Most online: 2043 users on 29 Oct 2023, 01:04 AM