I've been trying to make a mod for USF that addresses the problems it has in multiplayer without making it OP. I've been running into some problems that I can't figure out.
Pack Howie - I want to make this buildable from the motor pool but can't figure out how to add units to a building.
Battlegroup abilities
Easy 8 - how can I remove the squad from this ability?
General - how do I edit the number of CP's to unlock an ability? Spec Ops is non-competitive due to the number of CP's. An anti-tank drop at 6 CP's is way too late. Commandos are also too late at 3 cp's.
Mod Questions
7 Apr 2023, 20:44 PM
#1
Posts: 1954
2 May 2023, 21:11 PM
#2
Posts: 139
To add units to a building, launch the attribute editor, open "ebps" (entity blueprints), double-click the building, and add a new entry under "spawner".
To modify CP requirements, open "abilities", double-click the one you are interested in, and find the CP requirement under "requirements".
To modify CP requirements, open "abilities", double-click the one you are interested in, and find the CP requirement under "requirements".
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
1 | |||||
959 | |||||
26 | |||||
10 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.1103405.731+8
- 3.845.944+25
- 4.842223.791+5
- 5.36559.861+11
- 6.943411.696-1
- 7.280108.722+31
- 8.307114.729+3
- 9.10629.785+7
- 10.277148.652+1
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
12
Download
1272
Board Info
745 users are online:
745 guests
1 post in the last 24h
17 posts in the last week
52 posts in the last month
17 posts in the last week
52 posts in the last month
Registered members: 50341
Welcome our newest member, gk88t2com
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, gk88t2com
Most online: 2043 users on 29 Oct 2023, 01:04 AM