Pastatori commander booby traps need to be toned down a lot
7 Mar 2023, 06:30 AM
#1
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Posts: 3053
Title. They wipe squads on detonation sometimes as of now, and they have a DoT after on the entire point. Basically Coh2 demo cheese but automatic.
7 Mar 2023, 12:08 PM
#2
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Posts: 309 | Subs: 1
Yea, I noticed this as well. I couldn't believe it when I saw it the first time. The enemy 5-man Ghurka squad walked in an evaporated. Most players go for bunkers by default, but these things are just ridiculous...
7 Mar 2023, 12:29 PM
#3
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Posts: 17914 | Subs: 8
https://www.coh2.org/topic/111263/dak-cp-bobby-traps-are-this-strong
Literally a thread on top of the page.
Literally a thread on top of the page.
7 Mar 2023, 14:17 PM
#4
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Posts: 956
Don't you mean, Italy Faction with German Battlegroup options? 
The traps are too deadly, I give you that. COH1's final iteration booby traps were a bit of a meme, COH2's deadly but retreatable (unless low HP on entering) and COH3's ones are leaving no survivors.
But yes, to the pre-existing thread on booby traps. I shall stop here.

The traps are too deadly, I give you that. COH1's final iteration booby traps were a bit of a meme, COH2's deadly but retreatable (unless low HP on entering) and COH3's ones are leaving no survivors.
But yes, to the pre-existing thread on booby traps. I shall stop here.
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