Hello everyone! I've found myself in quite the pickle: I've been trying to give my conscript and engineer models lugers and m3 grease guns.
What exactly went wrong here? Thanks in advance for telling my sorry ass.
ABP problems! Again.
4 Dec 2022, 12:06 PM
#1
Posts: 17
4 Dec 2022, 12:53 PM
#2
Posts: 17
What exactly went wrong here? Thanks in advance for telling my sorry ass.
Small update: No I didn't fix it. What I did figure out is that for some reason, the engineers are able to hold the weapons, and it's just the conscripts. This makes me even more confused somehow.
4 Dec 2022, 14:54 PM
#3
Posts: 817 | Subs: 5
Which .abp did you edit for the Conscript?
I guess: art\armies\soviet\soldiers\conscript\conscript.abp
The vanilla game uses this one: art\armies\soviet\soldiers\conscript\conscript_newrifle.abp
Either also change the conscript_newrifle.abp, or adjust the blueprint name in the ebps of the conscript.
I guess: art\armies\soviet\soldiers\conscript\conscript.abp
The vanilla game uses this one: art\armies\soviet\soldiers\conscript\conscript_newrifle.abp
Either also change the conscript_newrifle.abp, or adjust the blueprint name in the ebps of the conscript.
4 Dec 2022, 17:14 PM
#4
Posts: 17
Which .abp did you edit for the Conscript?
I guess: art\armies\soviet\soldiers\conscript\conscript.abp
The vanilla game uses this one: art\armies\soviet\soldiers\conscript\conscript_newrifle.abp
Either also change the conscript_newrifle.abp, or adjust the blueprint name in the ebps of the conscript.
That's... Pretty confusing. It works now, yes.
So what does the conscript.abp do?
4 Dec 2022, 18:31 PM
#5
Posts: 817 | Subs: 5
That's... Pretty confusing. It works now, yes.
So what does the conscript.abp do?
It is a similar .abp which uses the old motiontree instead, which is a set of animations.
The entity links to the .abp name in ebps/entity_blueprint_ext/animator. That should match the edited file.
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