Login

russian armor

Making AI Attack Enemy Base

3 Dec 2022, 14:31 PM
#1
avatar of Sie_Sayoka
Modmaker Badge

Posts: 100 | Subs: 1

Since my mod is meant to be played on annihilation win condition I need the AI to devote all of its units to attack the enemy base. However from what I can tell the AI assigns a certain amount of units to defensive tasks which make them camp an area it deems important. Whilst changing the ai_settings/skirmish_settings/defend_importance does seem to work for some things it doesn't work when placing an AI owned building within the enemy's command sector. Ultimately what ends up happening is that there will be a large amount of units camped around the map causing lag. Does anyone have ideas on how to fix this?
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

851 users are online: 851 guests
1 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM