Login

russian armor

SturmPios Max range

7 Jul 2022, 15:11 PM
#1
avatar of rumartinez89

Posts: 599

Something I have noticed over a while was that Sturms would fire at a unit at max range if their was sight but the other unit would not return fire. I have seen this happen with Cons/penals/engi/Rifles. The damage is minimal so it doesn't really matter in the slightest. However from the OKW player's perspective it could reveal their unit that was waiting in hiding.

Say JLI cloaked with hold fire or even in a building to get some extra vision. I have seen it happen most in buildings say I have a good guess that they are hiding behind the building so try to stay max range from building. Sturm goes in, none of say my Cons fire but 1 or 2 Sturm Pios fire back despite it being slightly beyond max range. Say range 37. If I tell them to fire the cons will move up a tiny bit and shoot.

Was wondering if it was a bulletin or maybe they are just coded to have a tiny bit more range.
7 Jul 2022, 18:29 PM
#2
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

You can see most squads in the game have this issue at some point or another. If I had to guess it has something to do with the position of the model vs the position of the squad center. Similar to tank rounds leave the tank barrel, but distance for penetration and accuracy are measured from the center of the hull.
7 Jul 2022, 18:47 PM
#3
avatar of Katukov

Posts: 786 | Subs: 1

OKW infantry have some sort of Fuhrer's superman oberhuman soldier training and thus they can fire farther than everyone else slightly

this also includes pfusiliers
7 Jul 2022, 19:56 PM
#4
avatar of Lady Xenarra

Posts: 956

OKW infantry have some sort of Fuhrer's superman oberhuman soldier training and thus they can fire farther than everyone else slightly

this also includes pfusiliers

Wait until you find out about JLI and Pathfinders with 40 range with vet!
MMX
8 Jul 2022, 03:37 AM
#5
avatar of MMX

Posts: 999 | Subs: 1

You can see most squads in the game have this issue at some point or another. If I had to guess it has something to do with the position of the model vs the position of the squad center. Similar to tank rounds leave the tank barrel, but distance for penetration and accuracy are measured from the center of the hull.


This would be my guess as well. Not sure about infantry models, but for tanks there is a set of coordinates that defines the origin of each shell with respect to the center of the tank. This is also the starting point for distance measurements, such as max range or the (n,m,f) distances used in the accuracy and pen calculations.
And since tanks seem to always aim at the center of each other, some tanks for which this gun origin point protudes a bit farther away from the center seem to have a tiny bit more range than others.
I guess something like this could also apply to infantry models and cause these tiny deviations in max range described by the OP
8 Jul 2022, 11:08 AM
#6
avatar of rumartinez89

Posts: 599

jump backJump back to quoted post8 Jul 2022, 03:37 AMMMX


This would be my guess as well. Not sure about infantry models, but for tanks there is a set of coordinates that defines the origin of each shell with respect to the center of the tank. This is also the starting point for distance measurements, such as max range or the (n,m,f) distances used in the accuracy and pen calculations.
And since tanks seem to always aim at the center of each other, some tanks for which this gun origin point protudes a bit farther away from the center seem to have a tiny bit more range than others.
I guess something like this could also apply to infantry models and cause these tiny deviations in max range described by the OP


Maybe it is their formation which causes this? It happens fairly consistently in the church at the center of whiteball, if you are squad is north of the building and sturms are inside. One unit will fire even if your at the edge of vision/range and will not fire back.

I think the center of squad formation makes perfect sense since it also seems to apply to PTRS Penals. If a tank drives by at max range the PTRS will fire range 40 but if you tell the unit to attack it attempts to get to range 35 so the SVTs fire also. As a side note, never grab a flamethrower and upgrade it to PTRS. It will attempt to get into flamethrower range before doing anything.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: @DIRTY_FINISHER My guess is none of those people play coh3 and are mostly gone from the community :snfPeter:
Today, 07:17 AM
DIRTY_FINISHER: Whens the “player council” going to accept some responsibility for the failure that is COH3. Considering they had influence on development and impact to in game units/mechanics :)
Yesterday, 15:46 PM
oakdk: Anybody know what has happende to coh3 forums on relic webpage ?
Last Monday, 11:26 AM
Willy Pete: Blasphemy. @aerafield get to work on this fool
Last Monday, 03:58 AM
Reverb: coh3 is not a good game i must say
Last Saturday, 23:34 PM
Reverb: relic should stop coh3 and do hing with coh2 again and make new maps and balance and units and make player base 10000 again
Last Saturday, 23:34 PM
aerafield: Rico will save this forum
Last Friday, 16:52 PM
Rosbone: Player 8 (Rico) has entered the game.
Last Friday, 11:41 AM
Osinyagov: Since it's the only coh-related source left in my list (funny and sad at the same time)
08 Dec 2024, 07:56 AM
Osinyagov: @Gbpirate I am visiting site from time to time, see some content here would be great
08 Dec 2024, 07:55 AM
Rosbone: Fatality!
08 Dec 2024, 03:13 AM
Brick Top: you only need one veto to veto coh3 :thumb:
07 Dec 2024, 22:56 PM
Grim: adding rapido river crossing but not another veto was insane
07 Dec 2024, 18:03 PM
Rosbone: :oops:
06 Dec 2024, 08:16 AM
Rosbone: Read the last line in the post and then go play Coh3.
06 Dec 2024, 08:15 AM
Willy Pete: Receives kill counts. Loses its own Discord server. A day in the life of coh3.
06 Dec 2024, 02:21 AM
Rosbone: Coh3 has visible Kill Counts. What more does a man need in this end of times apocalyptic hellscape?
05 Dec 2024, 23:47 PM
Brick Top: thats the best thing ive heard about coh3 all year
05 Dec 2024, 22:57 PM
luvnest: the executable is runnable at least
05 Dec 2024, 20:55 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

489 users are online: 489 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49881
Welcome our newest member, propertytrendsindia
Most online: 2043 users on 29 Oct 2023, 01:04 AM