1v1 - 2p_RuralEncounter
20 Nov 2013, 07:51 AM
#1
Posts: 357
(Sorry, forgot to mention, the new screenshots DO NOT reflect the download. There are some half finished trench's I want to wrap up before I update.)
This map started out, as a learning curve project for the first world builder. Naturally, I made it in COH2 world builder, to test try out some of the new features. I played this map several times, mostly to test out new tactics, with doctrines I'm not familiar with. It is most certainly, by all means way too small to be taken seriously, but I have a lot of fun with it, so I decided to release it. Keep in mind, this was built for personal world building training.
http://www.gamereplays.org/community/index.php?showtopic=818407
This is the same link, where my other map, The Road to Devastation can be found. For now, I will be consolidating all my downloads to that post, until the steam workshop has been integrated.
Please leave feedback!
20 Nov 2013, 18:34 PM
#2
Posts: 357
Some new screenshots, nothing changed.
21 Nov 2013, 01:12 AM
#3
Posts: 3293
whats with the glowing???
21 Nov 2013, 01:57 AM
#4
Posts: 357
Cheesey post processing of the screenshots. screwing around with highpass, and some blending options... It doesn't actually glow in game.
21 Nov 2013, 05:47 AM
#5
5
Posts: 3421 | Subs: 11
Looks quite good! It seems to be a bit flat map. Adding variation to the height map would make it more alive.
21 Nov 2013, 23:10 PM
#6
Posts: 357
Can you elaborate? The map is quite small, so I'm not sure how I could work in something of the nature.
24 Nov 2013, 08:42 AM
#7
5
Posts: 3421 | Subs: 11
It doesn't have to be mountains. This screenshot is a good example of how flat it seems.
Just a little variation to the height could do wonders. This is just a very rough example but you could make the whole map to raise to one corner.
Just a little variation to the height could do wonders. This is just a very rough example but you could make the whole map to raise to one corner.
24 Nov 2013, 16:23 PM
#8
Posts: 357
Ahh yes, lets see what the kitchen can cook up, then. Thanks!
24 Nov 2013, 23:56 PM
#9
Posts: 357
Updated the screenshots. Added in some elevation changes...prolly gonna add in some more trench's too...
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