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russian armor

Modding a sniper, issues on weapon visibility.

20 Apr 2022, 15:06 PM
#21
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

and you still missing the rifle ? If so. Try using the default APB then.

The default .abp includes --"..\\..\\weapons\\rifle_lee_enfield\\rifle_lee_enfield",
The -- means that line is ignored.

jump backJump back to quoted post19 Apr 2022, 09:27 AMN0face
Been waiting for you Mod God, thank you for the blessing.

:D

Few questions,
What is the value in the weapon/anim_table/visiblity_name?
If the proposed changes for the .abp don't seem to work, could you try to put an invalid path in the .abp? This might sound stupid, but it should show a blue cube ingame and then you know that the right file is being used. If is does not show that cube, then the blueprint name or .abp setup contains the cause.
20 Apr 2022, 15:20 PM
#22
avatar of N0face

Posts: 13

Good news lads, I had a tunnel vision and forgot to put the folder "soldiers" before the "sniper" folder. The scope is showing as intended, as instructed by sir sneakeye thank you for that, and great thanks to heavy sapper and starlord for pointing out what I seem to not paying attention to. Many thanks for all the replies.

-Godspeed
20 Apr 2022, 15:51 PM
#23
avatar of Support Sapper

Posts: 1220 | Subs: 1


The default .abp includes --"..\\..\\weapons\\rifle_lee_enfield\\rifle_lee_enfield",
The -- means that line is ignored.



Oh, this is new to me. Is there any practical use of this function ?
20 Apr 2022, 16:27 PM
#24
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

Oh, this is new to me. Is there any practical use of this function ?

It is used to make comments inside the abp, like "-- Common AEF Gear" and "-- Main Mesh". I guess it is used on weapons to have a minimum amount references for optimal performance while being able to enable it quickly when needed.
20 Apr 2022, 23:55 PM
#25
avatar of Support Sapper

Posts: 1220 | Subs: 1


It is used to make comments inside the abp, like "-- Common AEF Gear" and "-- Main Mesh". I guess it is used on weapons to have a minimum amount references for optimal performance while being able to enable it quickly when needed.


I know this is off topic but i think it is too small for a whole new thread so allow me to ask you right here.
In the help text of an ability (in ui.ext) if i want to list difference perks of an ability (i.e: radius of effect, duration....) each in a separate line within the help text, then how do i have to type ?
21 Apr 2022, 05:05 AM
#26
avatar of SneakEye
Senior Modmaker Badge

Posts: 817 | Subs: 5

I know this is off topic but i think it is too small for a whole new thread so allow me to ask you right here.
In the help text of an ability (in ui.ext) if i want to list difference perks of an ability (i.e: radius of effect, duration....) each in a separate line within the help text, then how do i have to type ?

Type \n at the position of the newline.
"Here some text.\nAnd the second line.
21 Apr 2022, 07:01 AM
#27
avatar of Support Sapper

Posts: 1220 | Subs: 1


Type \n at the position of the newline.
"Here some text.\nAnd the second line.


thank you :v
22 Apr 2022, 02:39 AM
#28
avatar of Kurobane

Posts: 658

jump backJump back to quoted post19 Apr 2022, 09:27 AMN0face


Been waiting for you Mod God, thank you for the blessing.


SneakEye is a cutie pie.
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