We intend to support CoH 2 for the long term, even more effectively than we did with the original.
or:
We have a long roadmap for the game, and we hope you guys will stick around.
But, do you really think, that many people will play in your game for a year? How many players in our community today? If today in game constantly only about 3 000 players, how many from them stay in game via a year? For example, in some other games, like DOTA 2, Valve said that about 600 000 constantly in game! Or in that bullshit-game so many people realy spend their time, or it is PR-lie from Valve... Whatever it was, you should think about this if you want to support your work for a long time. For comparison, how many players was in original CoH? How many years people played that game and some people play now.
So, what should you do now:
1. To make ladders in the game, like in original CoH (how many total number of players in current ladders?). It will give an incentive to win the games.
2. To start production pay-DLC with british, italian, japan, american armies to diversify gameplay.
3. May be, at least, to convert original CoH armies on a new engine. It add a new fractions in CoH2.
4. Unlock native voises for armies.
5. For example, EA Digital Illusions CE offers a whole calendar of unlock DLC for purchased Premium for their games. But they cheat, because their DLC consist of only a few new maps for multiplayer games. Can you create schedule of DLC?
Sorry for my english. And thanks for a game about my compatriots.