Multiplayer Alpha
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It can also be very useful to start with technical tests early, but only if small finished parts of the game can be tested in isolation. However, I think testing unfinished multiplayer content will barely have value for the developers since most of the feedback will be known issues. If the performance is bad, then the developers know that already. If the balance is not final, then they know that too. That kind of tests are useful when the developers think it is (almost) finished and need mass 'monkey tests'.
The first pre-alpha had many disappointed players complaining about stuff on which Relic replied that they are aware of it and it is planned for the future. I fear too many of such tests will only harm the expectations and might lose potential future players.
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Depends on bug severity, if there are no obvious brutal ones send it.
Otherwise bugs will interfere with the impression of the multiplayer and will stifle the kind of first impression that is above a normal level of importance.
Gut impression is wait and let them get it squared away.
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Guys it is an alpha to test, when it comes out it will have less bugs .
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Would have to know more about the part of the developement cycle they are in to make an informed decision.
Depends on bug severity, if there are no obvious brutal ones send it.
Otherwise bugs will interfere with the impression of the multiplayer and will stifle the kind of first impression that is above a normal level of importance.
Gut impression is wait and let them get it squared away.
Well - Just with your Maps, Relics needs people to test it, so while we expect them to make a good game, we might have to help them find some bugs.
While your points are very valid, the possible solution would be to make it a closed alpha first to exterminate bugs that ruin gameplay experiences
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For example seeing a sherman drive up and over a giant building in Relics own videos does not impart a good feeling.
So this question is best asked for the secret testers of the game since you guys have already played the multiplayer. Should it be released early?
Watching the AOE4 reviews shows a few things:
1) AOE4 runs pretty smoothly but not perfect. Elpern for example cant go near water without massive frame drops.
2) Things were noted in alphas that did not get put in the game. Which sounds like Relic did not listen or try to do those things since many were simple and part of AOE2.
3) Basic AOE2 mechanics are not implemented. These things sound like limitations of the Essence engine or just Relic in general. Not enough zoom, bad hotkeys, small pop cap, etc.
4) People have complained that the Relic servers are trash. So this may be an issue here also.
5) Weird issues with A-move and units just not doing what they are told (classic Essence engine problems?).
Overall the reviews have been perfectly 84% positive every day since release. So people in general are happy with AOE4. Except the hardcore AOE and SC2 fans.
I bring that all up since AOE4 alphas did not seem to make the game better. Relic really seems to be trying to get Coh3 figured out by the community so maybe things will go better for Coh3. Or is it all just more marketing?
If it is not just marketing, sooner is always better so you have time to fix the broken stuff. One year is not a long time in game development.
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"I don't want to participate in pre-alpha preview and would rather play the full release."
The second option currently makes no sense. So you want to test the preview... but you don't want bugs? Okay so what do you think this is, opportunity to have fun or opportunity to help fix the game?
If you just want a fun experience then wait for the release. But if you want to help the developers then play the alpha.
The whole point of the preview is so they don't repeat DoW 3. They currently have PTSD with DoW 3 and want to make sure CoH 3 is good.
I encourage everyone to participate even if it is boring, frustrating, and not enjoyable.
In game design, the game is boring all the way until the final release. That's just how it is.
Think about it, imagine playing a FPS game without reload in preview. Its not going to be fun until they add it. Thats how it is with CoH. Important mechanics and features are still missing that changes the entire experience.
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This should be in close communication with the best coh players.
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