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[WIP] (2 - 4) Vyazma Fall

18 Nov 2013, 19:15 PM
#1
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Hello chaps! So, I can't imagine many of you know who I am, but alongside Maxi, I was one of the mappers for the Eastern Front, and with all of the enjoyment I got out of working on the mod, it seemed foolish to not try to recreate some of my favourite maps for our new Overlord.





Release Version:
Version 2.0

Below are the Beta links for Vyazma:
Version 1.0
Version 1.1
Version 1.2

Move the sga into your "my games/company of heroes 2/mods/scenarios" folder to play!

No minimap or loading screen is currently attached. If you encounter any issues, please drop a message!

Version 2.0:

  • Map completed.

  • City pathfinding fixed.

  • Wooden bridges removed and water crossing fixed.

  • Loading Screen and minimap added.

  • Territory refined.


Version 1.2:

  • Positions 5 and 6 added, making Vyazma a (4 -6) player map.

  • Weather settings adapted (less fog, more rain).

  • Fx added to increase the amount of burny stuff.

  • All territory completely fixed now, and all manpower points can be upgraded.

  • Territory on Southern side of the map has been moved to facilitate new bases.

  • Grove on South-Eastern island removed to allow easier travel through the forest.


Version 1.1:

  • Map completed.

  • Territory refined.

  • Old manpower flags replaced.

  • Outdated shot blocking replaced.

  • Additional cover added to particular areas.

  • Weather settings updated.

  • OOB updated.

  • FX added en masse.

  • Bridge supports updated.

  • Centre Square balanced.

  • VP's rotated to allow vehicle movements.

  • Wrecks added to offer temporary green cover.

  • Base bunkers relocated.



Version 1.0:

  • Map completed.

  • Basic Territory put in place.

  • Basic weather settings in place.

  • No minimap.

  • No loading screen.

  • No map description.

  • No balance testing.







- - - - - - - - - - - - - - - - - - - - - - -





[Old Post]

So, without further delay, I present to you the 33% completed recreation of Vyazma!


(Note that this minimap still has the old "blockers" on it, which appear orange. Additionally, the western island and the central island have yet to be touched).

This map was originally designed for 4 players, with rural outskirts to an easily accessible ruined city. Thanks to both my mapping methods and the amount of removed textures/objects from WB2.0, much of the map has been scrapped and rebuilt.

However, with many new beautiful additions, I will hopefully be able to improve the visual quality of the map. In the screenshots below, you will see the completed areas of rural and forest outskirts, which will form the major flanking point of the map.























More updates are coming! Keep your eyes peeled! Any feedback will be greatly appreciated.
18 Nov 2013, 19:58 PM
#2
avatar of akosi

Posts: 1734

Permanently Banned
+
18 Nov 2013, 19:58 PM
#3
avatar of akosi

Posts: 1734

Permanently Banned
will we get download link only when you finish it?
18 Nov 2013, 20:02 PM
#4
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

jump backJump back to quoted post18 Nov 2013, 19:58 PMakosi
will we get download link only when you finish it?


I will post a link once I've managed to complete the city itself and get at least a basic territory layout it. Give me a few days, and we'll be there!
18 Nov 2013, 21:00 PM
#5
avatar of akosi

Posts: 1734

Permanently Banned
oki
18 Nov 2013, 21:24 PM
#6
avatar of GeneralKong

Posts: 46

Im definantly going to be looking forword to this
18 Nov 2013, 21:26 PM
#7
avatar of m$tR_

Posts: 8

Looks nice! I´ll wait for the final release. :)
18 Nov 2013, 21:40 PM
#8
avatar of utmost
Patrion 14

Posts: 182

you map makers are truely....GODS... thank you all. :)
18 Nov 2013, 23:38 PM
#9
19 Nov 2013, 23:30 PM
#10
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Just another quick update as we hit the 60% stage! As before, the middle island has yet to be touched, but the western island is now almost completed.

Thanks for the support so far, guys! You've been great! It really gives us the drive to work faster!











More updates, and hopefully the map's completion coming soon!
20 Nov 2013, 04:42 AM
#11
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

looks nice.
20 Nov 2013, 17:13 PM
#12
avatar of DonXavi

Posts: 31

Good job, my friend! Can't wait to play that campy monster!
21 Nov 2013, 05:57 AM
#13
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

High quality as always, MonolithicBacon :)
21 Nov 2013, 08:19 AM
#14
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

jump backJump back to quoted post20 Nov 2013, 17:13 PMDonXavi
Good job, my friend! Can't wait to play that campy monster!


And camp we shall, you sexy beast!

High quality as always, MonolithicBacon :)


Thanks Janne! Great to see another friendly face!
22 Nov 2013, 21:19 PM
#15
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

And here we go, gents! At present the map is at 95%, and is entering the beta phase. While attached are screenshots for your viewing pleasure, soon the download link will be added to the first post.

Keep your eyes peeled over the next few hours, and until then, enjoy the pretties!



















22 Nov 2013, 21:49 PM
#16
avatar of akosi

Posts: 1734

Permanently Banned
you should add some bushes to that church.
22 Nov 2013, 23:31 PM
#17
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Bump for upload link added to first post!
22 Nov 2013, 23:52 PM
#18
avatar of GeneralKong

Posts: 46

Minimap is upside down, that is the only problem I see so far

Very good detail on the map other than the minimap issue, I give it 10/10
22 Nov 2013, 23:55 PM
#19
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Minimap is upside down, that is the only problem I see so far

Very good detail on the map other than the minimap issue, I give it 10/10


Thanks a lot! I have no idea why the minimap is the way it is, but I'll be able to fix that, I hope!
23 Nov 2013, 00:35 AM
#20
avatar of Srinidhalaya

Posts: 357

Easy tutorial on the index post, regarding the upside down mini map problem. Great work!
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