Stuka dive bombing no smoke
Posts: 786 | Subs: 1
it does not fit in line with other bombing strikes and strafes in this regard, there is not much else to be really said.
The audio que actually starting takes around 3 to 4 seconds to play, which means you're going to have to react FAST to avoid team weapon deaths, even then, you have absolutely no idea where it's ACTUALLY landing, i have witnessed my ally losing several squads because this ability was thrown on the retreat path instead of frontline, funny to witness, but still.
Posts: 1153 | Subs: 1
It always has been a bit silly, but you've got to #justdodge and pray.
The funny thing is that the tooltip says that the dive bomber drops a 50kg bomb... that's definitely Kinderparty.
Posts: 42
Is there any reason why this ability STILL does not have a red flare indicator on it's dropping location?
it does not fit in line with other bombing strikes and strafes in this regard, there is not much else to be really said.
The audio que actually starting takes around 3 to 4 seconds to play, which means you're going to have to react FAST to avoid team weapon deaths, even then, you have absolutely no idea where it's ACTUALLY landing, i have witnessed my ally losing several squads because this ability was thrown on the retreat path instead of frontline, funny to witness, but still.
7 ...7 seconds from the point when u can heart it untill it drops ... No idea where it is actually landing? Sure your enemy dropped it randomly on some empty space and deffinetly not on your stacked tanks or retreat point ...
Another day - Another stupid post by Katukov
Posts: 3423 | Subs: 1
Is there any reason why this ability STILL does not have a red flare indicator on it's dropping location?
Because of how long it takes to land. If they added red flares they would need to make it hit faster. And probably reduce the volume of the warning
If they just added red flares and changed nothing else it would be the easiest ability to dodge in the game
Posts: 682
Is there any reason why this ability STILL does not have a red flare indicator on it's dropping location?
it does not fit in line with other bombing strikes and strafes in this regard, there is not much else to be really said.
The audio que actually starting takes around 3 to 4 seconds to play, which means you're going to have to react FAST to avoid team weapon deaths, even then, you have absolutely no idea where it's ACTUALLY landing, i have witnessed my ally losing several squads because this ability was thrown on the retreat path instead of frontline, funny to witness, but still.
Opponent lead his strike by 6-7 seconds and you go on the forums and push for a nerf? How many times have you hit a retreating squad with a dive bomb?
Posts: 13496 | Subs: 1
Why does Stuka dive bomb cost the same as Concentrated fire operation when it does less damage?
Why does Stuka dive bomb has single hit when Concentrated fire operation get multiple hits?
Why does Stuka dive bomb has is CP 12 when Concentrated fire operation is CP 10?
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Posts: 1096
People only found out due to someone sifting through the files XD
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Posts: 1096
If it got ninja buffed to 400 damage it's probably because 200 was not enough
Kill radius not damage, so the area of effect in which it would wipe infantry pretty much.
Posts: 221
Planes masking the sound of the stuka or simply the sound being bugged is enough to get ur whole army wiped.
Wouldn't be the first time i get no warning before my army explodes.
Shit design.
I know this is asking for it, but what about people with hearing issues...
I'd rather see it get some flares and reduce the timing it drops or something.
Posts: 658
The only problem with the Stuka dive bomb is that the sound bugs out (as many things bug out in the game). I remember 3-4 games ago where I'm reinforcing my 2 rifles on a frontline ambo and I'm thinking how to organize a push and I'm literally on the screen where the bomb will drop. No sound queue, nothing. No Doppler effect buzz and suddenly. Poof. Gone. Reduced to atoms. The delay is large and it's a fine balanced ability but as the okw/ost/usf snare and rifle nade and whatnot, the bugging out can cost you a lot. But that's it.
I believe this is a bug due to certain sound settings. Certain Sound Setting Options make it difficult to hear important things like the Stuka Bomb Sound.
Posts: 3602 | Subs: 1
Posts: 132
If you claim that you are able to pin point the stuka dive bomb with 100% accuracy 4 seconds before impact then you are straight up lying. What you do is take a best guess and act on it, GUESS being the keyword. In late game when you have lots of arty, TWs, FRP lying around you cannot make the best guess to which it will attack. Even managing your micro in the late game is difficult enough in team games for you to abandon your units and try saving your units from stuka dive with your best guess. This is literally not how the game is designed. Such a lethal bombing run should need red flares. Don't blurt about uniqueness when all the balance team try to do is remove uniqueness from the game.
Posts: 658
This way you could see the plane and have a chance to counter it with AA units. Instead of being like the V1 bomb from COH 1.
Posts: 772
The ability should have been similar to the Soviet IL-2 Bombing Strike (which got removed from almost every commander recently)
This way you could see the plane and have a chance to counter it with AA units. Instead of being like the V1 bomb from COH 1.
I've never seen AA counter an IL2 bombing strike.
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