The best feature of CoH3
25 Jul 2021, 21:38 PM
#1
Posts: 2272 | Subs: 1
When a infantry Unit dies, it doesnt Bounce from the ground like Super Mario after jumping on a Gumba
25 Jul 2021, 22:15 PM
#2
Posts: 518
*the worst
25 Jul 2021, 23:10 PM
#3
19
Posts: 1295 | Subs: 1
the dying physics is waaaay better tru
25 Jul 2021, 23:14 PM
#4
Posts: 591 | Subs: 1
I miss my space program infantry and tree trunks already
If we can't launch our men into space, why even play...
Next you'll be telling me we can't set off gravity bombs.
If we can't launch our men into space, why even play...
Next you'll be telling me we can't set off gravity bombs.
26 Jul 2021, 04:20 AM
#5
Posts: 2145 | Subs: 2
vCoh had the best physics. Ragdolling corpses bouncing off everything was 30% of the fun of the game.
I saw a dude get popped with a tank shot, fly into the air and land on the tank. Then slide down the side as an arty strike came down. Then he flew into the air cartwheeling across the map.
I have no memories of fun like that in Coh2. It is sorely missing.
I saw a dude get popped with a tank shot, fly into the air and land on the tank. Then slide down the side as an arty strike came down. Then he flew into the air cartwheeling across the map.
I have no memories of fun like that in Coh2. It is sorely missing.
26 Jul 2021, 10:53 AM
#6
Posts: 2272 | Subs: 1
I'm actually serious about this. Every time a soldier dies in CoH2, he bounces from the ground, be it small arms or explosions etc. This bothers me since release and is a big immersion Breaker.
CoH1 wasnT much better, as the models there usually did a 180 turn and then sat unnaturally on the ground.
CoH3 animations seem to be much more fluid and realistic.
CoH1 wasnT much better, as the models there usually did a 180 turn and then sat unnaturally on the ground.
CoH3 animations seem to be much more fluid and realistic.
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