So hello everyone,
im trying to create a V1 rocket known from CoH1. Im using the weapon of a Sturmtiger shell and combined it with the power of some heavy bombs. Ive also add some incendiary effects to the "damage over time" path.
My question is: how can i increase the visual explosion since it does a lot of damage far from the explosion center without at an effect.
In the pictures you can cleary see how far the damage circle goes...
I would be very happy about any hints.
Best regards
Tiger
How to add bigger Visual Explosions to "weapons" ?
22 Jun 2021, 05:52 AM
#1
Posts: 103 | Subs: 1
23 Jun 2021, 13:21 PM
#2
Posts: 100 | Subs: 1
In ebps under your projectile go to explosion_ext. On_detonate_actions spawn several dummy entities with offsets that match the radius you want. Then for the dummy entities you can set_animator_action for whatever effects and then kill them.
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