So hello everyone,
im trying to create a V1 rocket known from CoH1. Im using the weapon of a Sturmtiger shell and combined it with the power of some heavy bombs. Ive also add some incendiary effects to the "damage over time" path.
My question is: how can i increase the visual explosion since it does a lot of damage far from the explosion center without at an effect.
In the pictures you can cleary see how far the damage circle goes...
I would be very happy about any hints.
Best regards
Tiger
How to add bigger Visual Explosions to "weapons" ?
22 Jun 2021, 05:52 AM
#1
Posts: 103 | Subs: 1
23 Jun 2021, 13:21 PM
#2
Posts: 100 | Subs: 1
In ebps under your projectile go to explosion_ext. On_detonate_actions spawn several dummy entities with offsets that match the radius you want. Then for the dummy entities you can set_animator_action for whatever effects and then kill them.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
43 | |||||
20 | |||||
40 | |||||
11 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.921405.695+5
- 5.634229.735+8
- 6.276108.719+27
- 7.306114.729+2
- 8.262137.657+3
- 9.1045675.608+3
- 10.722440.621+4
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1237
Board Info
493 users are online:
493 guests
2 posts in the last 24h
4 posts in the last week
35 posts in the last month
4 posts in the last week
35 posts in the last month
Registered members: 49198
Welcome our newest member, shiv_tech
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, shiv_tech
Most online: 2043 users on 29 Oct 2023, 01:04 AM