I've run into OKW going 2 Kubel start vs USF, since riflemen are already crap vs vehicle and you can bleed them and don't care anymore about their vet1.
There is something the people here don't understand, I'm not saying a general unlock for atnade isn't good where it is, but that you're now cut from different build orders since you need this tier unlock to keep your RM from being bullied by LVs and every fuel based upgrade you get before that is just going to be a suicidal decision.
Now its x3RM into lt/capt and tier upgrade or you can be taken pants down by an early LV.
My opinion is this is a regression in design for the faction.
Why wouldn't I be allowed to have an extensive early game, building 2xHMG or a Mortar and a HMG before getting my T1 upgrade, or if I want to unlock grenades and Ambulance before getting a Stuart. Or if I don't plan to get any light vehicle at all and prefer to get Grenade&bars&ambulance instead.
Because some dudes at TOP level decided so because they don't do that in their games?
What does it cost them to keep the Vet1 Atnade unlock AND having it unlock for every RM once teching?
REs with zooks if you go racks, captain has AT gun, and the 50cal has AP which is perfectly fine vs OST lights and "ok" vs puma. Against the luchs the AP isn't really enough but luchs doesn't come out till like 7 minutes. Also double officer works if you really wanna keep on the pressure and don't mind locking access to the pack howie.