How do you feel guys about snares/single target ability no longer single target?
Kinda just like throwing grenades or like the firefly for the panzerfaust.
This will make the game more skill based and no more homing heatseeking faust/at grenades, etc.
Snares
17 Dec 2020, 08:27 AM
#1
Posts: 163
17 Dec 2020, 08:53 AM
#2
Posts: 3114 | Subs: 2
Testable idea for CoH3 maybe.
In CoH2 it would cause a huge rebalancing for all vehicles though, especially speed. And also the abilities would need to be WAY more responsive, plus models using them should not be able to get pushed anymore, otherwise it could lead to weird directions.
In CoH2 it would cause a huge rebalancing for all vehicles though, especially speed. And also the abilities would need to be WAY more responsive, plus models using them should not be able to get pushed anymore, otherwise it could lead to weird directions.
17 Dec 2020, 09:18 AM
#3
Posts: 422 | Subs: 2
I tried doing something similar for my personal mod, but the biggest issue with the implementation is the AI's inability to use the snare effectively. The AI will attempt to cast the snares at infantry or non-vehicle targets, or completely miss the vehicle since it targets a position.
17 Dec 2020, 09:31 AM
#4
Posts: 773
Always said this should be the case but as mentioned, the responsiveness would need to be increased so not sure it is doable. If anything, all snares should have something kicking them behind tech or vet, hate getting caught by pfuzies with their extra range + instant snare. Bs
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