Login

russian armor

Snares

17 Dec 2020, 08:27 AM
#1
avatar of LMAO

Posts: 163

How do you feel guys about snares/single target ability no longer single target?

Kinda just like throwing grenades or like the firefly for the panzerfaust.

This will make the game more skill based and no more homing heatseeking faust/at grenades, etc.
17 Dec 2020, 08:53 AM
#2
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

Testable idea for CoH3 maybe.
In CoH2 it would cause a huge rebalancing for all vehicles though, especially speed. And also the abilities would need to be WAY more responsive, plus models using them should not be able to get pushed anymore, otherwise it could lead to weird directions.
17 Dec 2020, 09:18 AM
#3
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

I tried doing something similar for my personal mod, but the biggest issue with the implementation is the AI's inability to use the snare effectively. The AI will attempt to cast the snares at infantry or non-vehicle targets, or completely miss the vehicle since it targets a position.
17 Dec 2020, 09:31 AM
#4
avatar of Latch

Posts: 773

Always said this should be the case but as mentioned, the responsiveness would need to be increased so not sure it is doable. If anything, all snares should have something kicking them behind tech or vet, hate getting caught by pfuzies with their extra range + instant snare. Bs
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

856 users are online: 856 guests
0 post in the last 24h
7 posts in the last week
34 posts in the last month
Registered members: 49122
Welcome our newest member, Harda621
Most online: 2043 users on 29 Oct 2023, 01:04 AM