The problem isn't the balance. At least not for me.
Same. Balance will sooner or later be fine. The problem is that the game has problem in its core. Apart from the fact that all these commanders are horrible for the game, it just feels off.
Things like the fact that units react much slower than in CoH1, the UI that still seems to be bad, the colours that are used on the maps (too much contrast and other stuff that I can't really explain, it's just much harder to notice important things compared to CoH1 and just in general too much confusion on the map). On the other hand a lot of things got casualized (vehicle reverse, usage of buildings, etc.), or changed without any sense (units coming from off-map instead of from the buildings itself, commanders only having 1 instead of 2 trees). On top of that they added a lot of abilities for all the units, which I personally absolutley dislike (why do we need all these things that were hated in CoH1 already - button for example - in CoH2?).
A lot of these changes make this game very stale. Basically the player that gets a number advantage somewhere on the map wins the skirmish. You don't see action-packed early games anymore, big flanks and stuff, simply because it is much more efficient to try to outnumber your opponent somewhere on the map, cap that part, and move on to another part.
I can't even really tell why I am so dissappointed, it just feels much worse than CoH1.
And yeah, I know I am comparing everything to CoH1.. but considering CoH1 was one of the best, if not the best (strategy) game out there, I don't see why I would not compare these two games. On top of that Starcraft showed that you can create a great follow-up without changing too much (of the core mechanics) as well.