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russian armor

Exploit or team tactics?

29 Oct 2020, 23:07 PM
#1
avatar of -DAT- ErIstTotJim

Posts: 37


First of all, I apologize for not saving the replay.
How does the trick work and what do you need?

1. Team game
2. British and American
3. Americans first build the jeep and hand it over to his teammate.
4. British player build their strong close combat unit (unfortunately don't know the unit) and put them in the said jeep.
5. Have fun shredding (especially OKW) the Germans.

I tried to do something about it in two games, but even an immediate retreat means death. In the third game, I went straight out. Because that's zero fun to play against :(

Opinions?
29 Oct 2020, 23:26 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Why would it be any exploit?

Rather rare, but legit thing.

All factions can share something with allies.

Brits can drop weapons for soviets(USF has better own ones).
Soviets can drop muni, fuel and HMGs for allies.
USF can drop weapon teams or hand out vehicles.
OKW is kind of selfish here, so medkit is all you get.
Ost can drop team weapons, fuel and muni for allies.
30 Oct 2020, 00:25 AM
#3
avatar of adamírcz

Posts: 956

1) Its defo unusual, but legit
2) That strong CQB unit is Assault Section
30 Oct 2020, 08:27 AM
#4
avatar of -DAT- ErIstTotJim

Posts: 37

It's not about the possibility of sharing, I think that's a cool mechanic. Even that you do things that are not actually intended by the game.
It's about timing. Through the trick, the team has a combi that would only be available at cp 2. When the Ami puts his cowboys in the jeep, it's strong but manageable. If the Britishman comes first with his strong close combat unit, you have a chance on range, but that's how you have an op combi at the start from second one.
30 Oct 2020, 10:00 AM
#5
avatar of Aerohank

Posts: 2693 | Subs: 1

Not any more of an exploit than say, fuel drops for a <15m KT
30 Oct 2020, 10:11 AM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

It's not about the possibility of sharing, I think that's a cool mechanic. Even that you do things that are not actually intended by the game.
It's about timing. Through the trick, the team has a combi that would only be available at cp 2. When the Ami puts his cowboys in the jeep, it's strong but manageable. If the Britishman comes first with his strong close combat unit, you have a chance on range, but that's how you have an op combi at the start from second one.

Wait until you meet brit dropping LMGs for penals with soviet actually paying for them with muni drops.

Anyway, its a team game, you have your partner to help you, particularly to use faust if you're OKW yourself.

Also, out of the gate assault sections aren't really any stronger then cav rifles, so USF does not need UKF player to do just that.
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