The mod tools are being a bit funky for me recently; A few weeks ago I was unable to add the Tiger 1 to the commander bar as my mod broke that when Grand Offensive commander released ages ago. In the end I gave up and added the unit to the Panzer HQ building.
I literally copied the King Tiger ability and changed the unit and it still wouldn't work and I didn't have time to figure out why and promptly forgot about it.
Now I'm back trying to add abilities to the command bar and it just doesn't want to cooperate with me. What's worse is I've done this before and I'm sure I've got it correct but no dice.
I've pasted an ability that I had disabled ages back by setting the UT position to -1. I've since re-enabled this by giving it the position of 20 and guess what. It doesn't work despite the fact it used to. I'm utterly befuddled.
Can anyone spot something that would be stopping this from showing on the command bar? Because I sure can't.
Thanks
Show Spoiler <group name="ability_bag">
<group name="action_list">
<list name="end_self_actions">
</list>
<list name="end_target_actions">
</list>
<list name="start_self_actions">
</list>
<list name="start_target_actions">
<template_reference name="action" value="action\game_event_action">
<float name="event_extra_param" value="0" />
<float name="event_param_begin" value="1" />
<float name="event_param_end" value="-1" />
<enum name="event_type" value="flag_drop" />
<bool name="event_send_to_target_player" value="False" />
<uniqueid name="id" value="1073745314" />
</template_reference>
<template_reference name="action" value="action\reinforcements_action">
<bool name="allow_building_spawn" value="False" />
<float name="minimum_pop_used" value="0" />
<float name="points_total" value="1000" />
<bool name="spawn_random_squads" value="False" />
<list name="entity_table">
</list>
<list name="squad_table">
<instance_reference name="squad" value="sbps\reinf\sov\inf\rsquad_sov_mortar" mod="d9837020d4d9437db829cbe174f4872a" />
</list>
<bool name="use_attack_move" value="False" />
<uniqueid name="id" value="1073745315" />
<bool name="ignore_requirements" value="False" />
</template_reference>
</list>
</group>
<enum name="activation" value="targeted" />
<bool name="can_interrupt" value="True" />
<bool name="can_target_in_fow" value="True" />
<float name="caster_close_in_distance" value="2" />
<bool name="casters_can_evacuate" value="False" />
<group name="cost">
<float name="action" value="0" />
<float name="command" value="0" />
<float name="fuel" value="0" />
<float name="manpower" value="0" />
<float name="munition" value="0" />
<float name="popcap" value="0" />
</group>
<string name="cursor_ghost_blueprint" value="" />
<float name="cursor_ghost_blueprint_angle" value="0" />
<bool name="disable_combat" value="False" />
<bool name="disable_when_active" value="False" />
<float name="duration_time" value="-1" />
<bool name="enable_in_building" value="False" />
<bool name="enable_in_vehicle" value="False" />
<bool name="engage_combat" value="False" />
<float name="entity_busy_time" value="0" />
<float name="facing_angle" value="5" />
<bool name="facing_ignore" value="False" />
<float name="final_close_in_distance" value="0" />
<bool name="fire_and_forget" value="False" />
<bool name="garrison_target" value="False" />
<bool name="has_speech_code" value="True" />
<float name="initial_delay_time" value="0" />
<bool name="initial_recharge" value="True" />
<bool name="is_default_action" value="False" />
<bool name="move_back" value="False" />
<float name="move_back_distance" value="10" />
<float name="range" value="15" />
<bool name="range_ignore" value="True" />
<float name="recharge_time" value="600" />
<bool name="refundable" value="False" />
<bool name="require_no_shot_block" value="False" />
<enum name="shared_timer" value="" />
<bool name="shared_timer_player_wide" value="True" />
<group name="speech_code_2">
<string name="code_1" value="" />
<string name="code_2" value="" />
<string name="code_3" value="" />
</group>
<group name="speech_code_3">
<string name="code_1" value="mtr" />
<string name="code_2" value="" />
<string name="code_3" value="" />
</group>
<enum name="squad_caster" value="one_entity" />
<enum name="target" value="tp_any" />
<group name="target_special_validation">
<template_reference name="target_special_validation" value="type_ability_target_type\all">
</template_reference>
</group>
<float name="toggled_recharge_time_off" value="0" />
<float name="toggled_recharge_time_on" value="0" />
<group name="ui_cursor">
<string name="cursor_bad" value="modal_ability_cancel" />
<string name="cursor_good" value="modal_ability" />
<string name="cursor_nonmodal_good" value="" />
</group>
<group name="ui_info">
<locstring name="extra_text" value="105" mod="d9837020d4d9437db829cbe174f4872a" />
<locstring name="help_text" value="106" mod="d9837020d4d9437db829cbe174f4872a" />
<string name="hotkey_name" value="" />
<icon name="icon_name" value="Icons_units_unit_soviet_mortar" />
<string name="overlay_name" value="" />
<bool name="reveal_for_decryption" value="False" />
<locstring name="screen_name" value="89" mod="d9837020d4d9437db829cbe174f4872a" />
<icon name="icon_alternate_name" value="" />
<locstring name="brief_text" value="104" mod="d9837020d4d9437db829cbe174f4872a" />
<locstring name="help_text_alternate" value="0" />
<locstring name="screen_name_alternate" value="0" />
<locstring name="screen_name_short" value="0" />
</group>
<locstring name="ui_usage_txt" value="0" />
<bool name="validate_actions" value="False" />
<list name="global_self_actions">
</list>
<list name="requirements">
<template_reference name="required" value="requirements\required_any_in_list">
<enum name="reason" value="usage" />
<locstring name="ui_name" value="345" mod="d9837020d4d9437db829cbe174f4872a" />
<list name="requirements">
<template_reference name="requirement" value="requirements\required_entity">
<enum name="reason" value="usage_and_display" />
<locstring name="ui_name" value="339" mod="d9837020d4d9437db829cbe174f4872a" />
<instance_reference name="entity_blueprint_name" value="ebps\races\common\misc\mobile_radar_aef" mod="d9837020d4d9437db829cbe174f4872a" />
<enum name="entity_type" value="" />
</template_reference>
<template_reference name="requirement" value="requirements\required_entity">
<enum name="reason" value="usage_and_display" />
<locstring name="ui_name" value="340" mod="d9837020d4d9437db829cbe174f4872a" />
<instance_reference name="entity_blueprint_name" value="ebps\races\common\misc\mobile_radar_gb" mod="d9837020d4d9437db829cbe174f4872a" />
<enum name="entity_type" value="" />
</template_reference>
<template_reference name="requirement" value="requirements\required_entity">
<enum name="reason" value="usage_and_display" />
<locstring name="ui_name" value="341" mod="d9837020d4d9437db829cbe174f4872a" />
<instance_reference name="entity_blueprint_name" value="ebps\races\common\misc\mobile_radar_okw" mod="d9837020d4d9437db829cbe174f4872a" />
<enum name="entity_type" value="" />
</template_reference>
<template_reference name="requirement" value="requirements\required_entity">
<enum name="reason" value="usage_and_display" />
<locstring name="ui_name" value="342" mod="d9837020d4d9437db829cbe174f4872a" />
<instance_reference name="entity_blueprint_name" value="ebps\races\common\misc\mobile_radar_ost" mod="d9837020d4d9437db829cbe174f4872a" />
<enum name="entity_type" value="" />
</template_reference>
<template_reference name="requirement" value="requirements\required_entity">
<enum name="reason" value="usage_and_display" />
<locstring name="ui_name" value="343" mod="d9837020d4d9437db829cbe174f4872a" />
<instance_reference name="entity_blueprint_name" value="ebps\races\common\misc\mobile_radar_sov" mod="d9837020d4d9437db829cbe174f4872a" />
<enum name="entity_type" value="" />
</template_reference>
</list>
</template_reference>
</list>
<enum name="ability_super" value="tp_none" />
<int name="ui_position" value="20" />
<bool name="ui_mini_map_capture" value="False" />
<bool name="facing_ignore_during_active" value="False" />
<instance_reference name="ui_range" value="" />
<instance_reference name="ui_reticule" value="ui_reticule\ability_target_dispatch" />
<float name="ui_reticule_radius_min" value="4" />
<float name="ui_reticule_radius_max" value="4" />
<enum name="pending_ability_out_of_range_behaviour" value="chase" />
<enum name="ui_group" value="group_primary" />
<string name="ui_targetable_sm_key" value="" />
<string name="ui_targetable_on_key" value="" />
<string name="ui_targetable_off_key" value="" />
<enum name="ui_targetable_receiver" value="local" />
<enum name="ui_combine_type" value="intersection" />
<enum_table name="ui_modal_highlight">
<bool name="world_sector" value="False" />
<bool name="map_sector" value="False" />
<bool name="map_sector_hq_link_extender" value="False" />
</enum_table>
<enum name="ui_group_cast_type" value="multi" />
<list name="requirements_target">
</list>
<template_reference name="targeted_ability_option" value="options\none">
</template_reference>
<enum name="ui_direction_requirement" value="nondirectional" />
<instance_reference name="cursor_ghost_ebp" value="" />
<bool name="can_cast_whilst_constructing" value="False" />
<list name="requirements_self_recharge">
</list>
<bool name="can_cast_outside_active_battle_field" value="False" />
<bool name="ability_super_event_cue" value="False" />
</group>