I think you're a relic ass kisser...
(random rant)
lolwut? I uninstalled coh2 two days ago and I'm never gonna play it again
Posts: 786
I think you're a relic ass kisser...
(random rant)
Posts: 401
Posts: 525
Posts: 786
i agree and disagree.
Posts: 331
we can all disagree or agree on this but it's certainly not what makes or breaks the game, or the reason of "how Coh2 sold out"
Posts: 927
Posts: 2693 | Subs: 1
While i agree on the topic i still think the damage tables from small arms are more immersion breaking than the physics.
Posts: 247
Posts: 247
Indeed. Small arms fire hardly seems to do anything outside of the first few engagements. After that, infantry battles are all about who throws a better grenade.
I find it a bit strange that explosive weapons seem to do 'realistic' damage vs infantry (i.e. bundle grenades wiping out 5 guards etc, 120mm mortars 1 shotting grenadier squads), while all other forms of damage in this game are toned down (i.e. a panther needing 3-4 penetrating shots to kill a T34/76). It really removes the need for careful infantry positioning such as getting into heavy cover as you will just get stormed and 'naded.
Posts: 177
Posts: 371
Posts: 1157 | Subs: 2
Well it is you get the shell of what use to be the best RTS this is exactly how COH 2 sold out and the reason the game is not as good.. pretty simple dude.
If oliver stone made a prequel to JFK and instead of doing copious research and exposing important parts of history he just made it into a dumb action movie starring vin diesel you would say that he sold out and that he has cheapened the orignal film.. pretty much the same thing here.
When one of the most complex, intricate and brutal RTS gets dumbed down this is the reaction.
Relic has deviated so far from what made vCoh so special, the game is hardly recognizable anymore. Having played this franchise almost since the beginning it is difficult to see such a well polished, beautiful game turned into this. I'm not trying to be over dramatic here, it is genuinely sad.
vCoh had so much longevity because it was polished, well balanced (save for a few hiccups after ToV came out) and you never felt cheated after a loss. The game stayed fresh for so many years because there was always something I could point to that I could have done better in order to win. The meta game was simple, yet extremely deep. There were only 3 doctrines, and yet the game never got stale. CoH isn't the franchise to try and turn into a C&C spamfest(*COUGH*Soviet Industry). If I lost, it was because I made mistakes that I could learn from.
With this most recent patch, CoH2 has crossed a threshold it cannot return from. It will never be the polished, tactically exquisite game that its predecessor was. Its practically arcade mode now, it feels like a mod. It would be one thing if CoH2 was released with all of the current content made available for everyone. However, this current system SCREAMS money grab. During the beta, relic promised they wouldn't release game changing commanders for money, and that everyone would play under the same fundamental structure. How can they claim to live up to that statement when they have released Soviet Industry, and Elite Troops? Both of which fundamentally change the way the game is played, and you have to pay for it. But wait, there's more to come! (http://www.coh2.org/topic/10540/stills-from-the-livestream-showing-new-upcoming-commanders)
That doesn't even touch on the now impossible job of balance. It took years to iron out all of the kinks in vcoh, and they weren't releasing new units and abilities once every 2 months. At this rate, the meta will never have time to settle, and we will never get the wonderful opportunity to fully learn how to counter the new units and commanders. By the time the meta has settled, everyone will be on to the new FOM units. People are going to turn away from the game(if this keeps up I know I am) when they feel cheated by being handed a loss before the game has even started. Your turning the game into an arms race of commander choices. A match shouldn't hinge on commander choice, especially when purchased commanders change the game so fundamentally. Too late to come back now though, I guess that's why they called it turning point.
Posts: 2487 | Subs: 21
Posts: 879
A couple of doctrines and everyone panics. I find the lack of patience....disturbing.
Posts: 2487 | Subs: 21
Von, given your preferred Soviet strat, and what the new Soviet Industry commander has done for that strat, I think you can cut us some slack.
Posts: 2742
Posts: 101
A couple of doctrines and everyone panics. I find the lack of patience....disturbing.
Posts: 2487 | Subs: 21
The whole "OP DLC commanders release" thing has happened twice now.
First time around it might have been a silly mistake but this time around it has to intentional...
Even beta testers are offering (sometimes veiled) criticism.
No offence, but why exactly should people who object to this 'business model' be optimistic??
Posts: 371
I sure can, but I feel the need to panic and blow things out of proportion are not needed.
Because certain aspects of the game are fixed over time and with patience, it may be unfortunate that this has happened again, but patch fixes do come shortly after criticism is shown in a constructive manner. I know this would rather be avoided, but this isn't a perfect world. (Which is why I'm currently trying to prove a point with my streak)
Posts: 2742
Because certain aspects of the game are fixed over time and with patience, it may be unfortunate that this has happened again, but patch fixes do come shortly after criticism is shown in a constructive manner. I know this would rather be avoided, but this isn't a perfect world. (Which is why I'm currently trying to prove a point with my streak)
8 | |||||
8 | |||||
3 | |||||
1 |