How does the statistic translate in-game? Because here again nickpicking one stat to define a unit doesn't really show anything.
The pz4 is good vs infantry, the sherman HE is better indeed but it doesn't matter for the pz4? It remains good vs infantry.
So for having a better than good tank vs infantry, what counter-parts are there, because if statistic help understand the funcion of a unit, it matter much less in game once all pieces are on the table.
Let's take an example here, the PUMA is bad vs infantry as per its stat but what if there are no counter available to it or no other unit equal to it for the next 10 minutes to be build. Wouldn't you build it everytime to fight infantry? No counter, nothing can harm it, stat wouldn't matter at all here unless you remove entirely its MGs.
Let's take another example, what is better between having a better than good AI tank but no AT support available to defend it or a simple good AI tank but enough AT support around it to make it uncontested where it stand.
So to come back to the Pz4 vs ShermanHE, the comparison isn't really about stat because both units are good vs infantry in the same way but how is supposely established the situation in the game the moment they hit the field. A shermanHE that hit the field facing a dual pak40 or dual raketen isn't going to be as effective as a Pz4 that face a single stuart. Does the extra AI damage compensate it?
And then here again there are so much more variables to be taken in account, the infantry around, other support weapons etc...
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About the riflemen, vet3 riflemen with dual BAR is an accomplishment that usually come on the late game. I don't think obers are an issue anymore but pzgren that comes before you can even equip 1 BAR on one of your squad is an offender for the balance.
The ostheer can have 1 gren with LMG (which is superior to vanilla rifle) or 1 pioFLT and a PZgren before you can equip a first BAR. That's a problem imo.
Come on man, stop pretending like you don't know what the strengths and weaknesses of the Sherman are. You literally play only USF.
Sherman strengths -> Best anti-infantry performance by a mile, has smoke, cheap
Sherman weaknesses -> armour isn't good, needs to swap shells so it's micro-intensive and it's quite possible to get caught off-guard.
I had a chance to kill my enemy's Panther but I accidentally swapped to HE shells like a genius, and there's countless times an enemy p4 appeared while my Sherman is on HE and trying to chasedown Axis infantry.