how to counter Tiger Ace in 1v1?
Posts: 240
i have 3 conscript, 1 penal, 1 AT,1 120mm mortar, 1 engineer,tier 1+ tier 4
then he called tiger ACE, rush into my base,killed my AT gun in one shot, one MG bunker in two shot, engineer, penal, mortar and 1 conscript in the base, no doubt, they all got killed, called an su-85, got destoryed in 2 shots, rest of infantry retreat to base coz of the P4, then Tiger ACE killed all the remaining units, AT nade do no damage to health or engine at all.
then GG...................
well, i am not top player, but in this game, i flank well, micro well, but in end, just come back by one unit Tiger Ace, is it a joke?
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Posts: 934
- Mines or t34 RAM and prevent the repair at all cost seems like the best way. Hit with Zis-3 or SU-85 from max range and hit it with arty to prevent the repair.
- Guards button is good because Panzer Tactian cost 30 munitions. All fuel and munitions are cut-off when the Ostheer player brings in the Tiger Ace. Therefore, eventually they will run out of ammo.
- Base rush Ostheer instead with an M5 half-track if possible.
I'll get back to you when I actually kill one.
Posts: 307
This must be a joke.
Posts: 307
Posts: 307
i had 2 games in which I encountered TigerAce, lost both even if got all map and army...
Usually the guys save the infantry in the base and wait for TigerAce so after you ram it you still have hard time killing it...but ramming is the best counter.
I suggest when you see tiger ace, retreat all units and reorganize, ram it and kill it
Posts: 240
I am still yet to have faced one, but I have used it a couple of times and the following seems like the best counters:
- Mines or t34 RAM and prevent the repair at all cost seems like the best way. Hit with Zis-3 or SU-85 from max range and hit it with arty to prevent the repair.
- Guards button is good because Panzer Tactian cost 30 munitions. All fuel and munitions are cut-off when the Ostheer player brings in the Tiger Ace. Therefore, eventually they will run out of ammo.
- Base rush Ostheer instead with an M5 half-track if possible.
I'll get back to you when I actually kill one.
upload the replay if possible
Posts: 240
To answer your question:
i had 2 games in which I encountered TigerAce, lost both even if got all map and army...
Usually the guys save the infantry in the base and wait for TigerAce so after you ram it you still have hard time killing it...but ramming is the best counter.
I suggest when you see tiger ace, retreat all units and reorganize, ram it and kill it
I see, but i go T4 most of time, maybe i will build T3 as soon as i have a chance
Posts: 195
http://www.mediafire.com/?28sppjud02tp426
Posts: 240
I have an example of killing tiger ace, game uploaded here as i could not uploaded it on this site or GR
http://www.mediafire.com/?28sppjud02tp426
awesome!!!!!
Posts: 1
Posts: 133
Posts: 2693 | Subs: 1
Well looks like that game was over long time before that ace...
That's because the only way to counter the riger ace is by winning the game before it comes out. You can't just magically pull 4 tanks out of thin air to counter the tiger ace. You either already have a huge tank lead, or you lose.
Posts: 622
another time well the bad path-finding killed it because some how tank AI decide to drive on ice while there is only few trees on land in front of it, so it got send to bottom of water by a AT gun
Posts: 779 | Subs: 3
Posts: 1585 | Subs: 1
That's because the only way to counter the Tiger ace is by winning the game before it comes out. You can't just magically pull 4 tanks out of thin air to counter the tiger ace. You either already have a huge tank lead, or you lose.
This.
Tiger ace allows a player who falls badly behind to rapidly catch up and overtake enemy. I feel bad for people who played an even game for 45 minutes and then lose to this because they don't have enough AT.
Posts: 622
This.
Tiger ace allows a player who falls badly behind to rapidly catch up and overtake enemy. I feel bad for people who played an even game for 45 minutes and then lose to this because they don't have enough AT.
not really a catch up because once it is summoned no more income so no point grab resources points anymore, it is either charge to enemy base to win or die. more like a last stand.
Posts: 1585 | Subs: 1
not really a catch up because once it is summoned no more income so no point grab resources points anymore, it is either charge to enemy base to win or die. more like a last stand.
I will clarify. When I say catch up, I mean that the army values or the ability to project force can be evened or fully reversed.
The best example of this is the one you stated, which is at the point where a player can attack the opponents base. This leads to another problem which is that units cannot be called onto the field without immediately being engaged (negating the idea of combined arms coordination) and retreating units are killed outright, negating the importance of retreat.
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