New "Tom Cruise" BF5 update:
"I'm the hero of this movie" (downvoted to hell):

YongYea | EA/DICE Spit On Battlefield V One Last Time Before Prematurely Killing It:
Posts: 964 | Subs: 11
Posts: 2115 | Subs: 1
Posts: 542 | Subs: 1
Posts: 149
Posts: 964 | Subs: 11
https://www.reddit.com/r/BattlefieldV/comments/ghjhea/german_journalist_and_ea_game_changer_about_bf5s/
Hello everyone,
Fabian Siegismund uploaded a video yesterday giving some insights into BF5's development and confirming a few points most of us already suspected. But why should you believe him?
Firstly, he has worked for the biggest German games magazine "Gamestar." He has basically written every preview for every Battlefield installment there is while visiting Dice very frequently to do this. He is known to be a "friend of the family." Secondly, he has been an EA Game Changer and is thus in contact with developers and higher-ups at Dice and EA, who ask him about his opinion on the game from time to time.
You can find his video here: https://www.youtube.com/watch?v=-6Q6LK-s904. Unfortunately, it is in German (and as you can infer from my English, I am German as well). I try my best to provide you with a short summary:
- BF5's early ending was to be expected.
- He was quite enthusiastic when Dice provided him with a preview version, emphasizing that going back to Wake Island will be phenomenal. Unfortunately, Dice already told him back then that they are planning to drip feed the content and that there will be no famous map on launch.
- He was telling them to be precise with their content plan, otherwise people will be disappointed. Dice underlined that they are aware of this and will stick to their roadmap(s) no matter the cost.
- Compared to previous installments, developers were lacking excitement for their own game. He uses the words soulless and corporate to describe the employees' demeanor on the launch event.
- Dice was indeed very sulky on receiving negative feedback for their initial trailer.
- From the beginning, lacking tech was the common explanation for not impoving the assignment system.
- Dice thought that the combination of a campaign, multiplayer AND battle royale was the selling point of the game.
- He does not understand the TTK changes and the lack of a CTE. The Game Changers visited Dice for the Pacific Update, where they were told about the TTK changes. Dice allowed no argument regarding these changes.
- Strategic decisions have been puzzling and overly hasty from the start; i.e. changing customization several times behind the scenes.
- Marketing budgets were frequently decreased as EA lost faith in the product relatively early.
- Dice had problems understanding what the community wants when it comes to cosmetics.
That's basically it. Nothing new, but confirming once again what most of us already suspected. I want to end my post by emphasizing that BF5 is not going anywhere for now. I am super happy for you if you enjoy the game and I am also sure that you will be able to find people to play with in the future.
Posts: 964 | Subs: 11
Posts: 1044 | Subs: 1
Posts: 868 | Subs: 5
Posts: 8154 | Subs: 2
...]
Posts: 149
Posts: 2184 | Subs: 2
Already had a bad taste in my mouth with EA's P2W, microtransaction bonanza that Battlefront was.
Then we see a woman parading around with a prosthetic arm and shamed as woman haters when we were critical about it.
Honestly I'm sick and tired of people putting politics in games.
"We are putting a woman in a WW2 because we're great people!"
No, you put a woman in a WW2 game so you can feel better about yourselves.
Call Of Duty put women in their games better, Medal Of Honor did a better job. Why? Because a Russian sniper and a woman member of the French underground made historical sense.
Honestly, Battlefield 3/4 were the last really good Battlefield games, imo.
Posts: 964 | Subs: 11
"We are putting a woman in a WW2 because we're great people!"
No, you put a woman in a WW2 game so you can feel better about yourselves
Posts: 1534 | Subs: 1
Posts: 1820 | Subs: 2
I loved BF1 and enjoyed BFV apart from the SP.
Posts: 1944 | Subs: 2
Did only once play BF1 but I do enjoy BFV as well, the shooting mechanics are on point imo.
Posts: 1820 | Subs: 2
Ya the gunplay was amazing in BF5, its a shame they fucked up just about everything else. BF1 was pretty much the opposite, mediocre gun play but despite that far better overall imo. Good maps and use of the time period, fun variety of vehicles, better game modes, superior visuals, great performance few bugs, consistent experience that didn't get screwed up with gamebreaking updates, not overtly woke.
Posts: 2184 | Subs: 2
Ya the gunplay was amazing in BF5, its a shame they fucked up just about everything else. BF1 was pretty much the opposite, mediocre gun play but despite that far better overall imo. Good maps and use of the time period, fun variety of vehicles, better game modes, superior visuals, great performance few bugs, consistent experience that didn't get screwed up with gamebreaking updates, not overtly woke.
Posts: 964 | Subs: 11
Why did EA/DICE try *SO* *HARD* to sabotage BFV?
I have zero idea.
Cons
Cronyism and nepotism are huge problems. The previous generation of leadership is reaching retirement age and began passing the torch over a year ago. How they selected the current generation is not clear but it isn't working at all. What features make it into the game or get development time isn't dependent on how they'll improve the game but on who has your back. This is especially troublesome because current leadership, or rather the couple of people at the top, is obsessed with executing their vision at the expense of everything else.
*snip*
Unfortunately, they can and actually do influence the management to make unintelligent decisions, which costs Relic a lot of wasted time and lost opportunities.
Companies who really want to succeed and come up with great games work and feel very differently.
https://www.forbes.com/sites/work-in-progress/2012/02/28/your-inner-circle-beware-of-suck-ups-and-yes-men/
Do you surround yourself with suck-ups? C’mon, be honest.
It’s perfectly natural to want to be with people who agree, support and praise you all the time. Let’s face it -- it’s comforting to have people who are always in our corner, no matter what the issue or circumstance.
Suck-ups make us feel like we’re curled up with a warm blanket. Everything is okay, even cozy. We feel safe with them. We trust them.
These are the people we often consider to be our most loyal friends because they help us feel like we’re right. Validated. Vindicated. Smart.
Well, we may be all these things at one time or another, but we are not all these things all the time. And if you find that your trusted advisors are indiscriminate in their praise, it may be time for a gut-check.
These people may make us feel good, but they’re not always good for us. In fact, we could be a pawn in their game; an unwitting accomplice in helping them achieve an unhealthy degree of power and influence over our decisions and actions.
Or, maybe they’re a pawn in ours.
Are you the kind of leader who punishes people – overtly or oh-so-subtly – for speaking up and telling you things you don’t want to hear? Do you seek out people who affirm your decisions and actions?
No one wants to admit that they do this, but a quick glance at organizational life indicates that it’s the norm, not the exception. We’ve all seen it: the leader is isolated from reality, surrounded by a small group of people who deliver the good news and hide the bad. His entire worldview is distorted, controlled by those who are feeding his perceptions. He thinks these people are protecting him. Watching his back.
Or, he simply doesn’t want to hear the truth, so he rewards the peddlers of feel-good information and punishes the purveyors of truth.
In either case, it’s a dangerous position for any leader.
*snip*
Posts: 1044 | Subs: 1
I would call BF 4 the beginning of the end. DICE did not have enough resources to develop BF4 and BF4 came out extremely raw at the start of the game, and the game was eventually made good and playable, but the tendency to release a raw product was just starting.
BF1 is a very bad product, I understood this from the very first trailer and the first video of the gameplay. And falling like an airliner online is a direct confirmation. The atmosphere of BF1 - I do not believe, this is not the First World War, this is a game about special forces where everyone fights with automatic weapons in the pseudo scenery of the First World War. And just shocked what people say - oh boy, what a good BF1 was. Even against the background of an extremely terrible product like BF5, BF1 is still a bad game.
And to be honest, I do not believe that DICE can make a high-quality BF, competent people who knew how to do it left the studio long ago.
![]() |
![]() |
![]() |
148 | ||
![]() |
![]() |
![]() |
62 | ||
![]() |
![]() |
![]() |
60 | ||
![]() |
![]() |
![]() |
16 | ||
![]() |
![]() |
![]() |
18 | ||
![]() |
![]() |
![]() |
12 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 | ||
![]() |
![]() |
![]() |
1 |