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russian armor

(2-4) Crossing in the woods

14 Nov 2013, 19:12 PM
#21
avatar of OlaHaldor

Posts: 23

I've had a few games on this vs AI. I love it. Could easily be released with the game.
14 Nov 2013, 19:21 PM
#22
avatar of RsvT

Posts: 117

I'm going to try to rebuild Duclair or Agnoville, loved those maps on COH1 !


Duclair fuck yeah ! :P
Only Relic postRelic 15 Nov 2013, 06:07 AM
#23
avatar of Eagleheart21
Developer Relic Badge

Posts: 117 | Subs: 5

something to note is that Relic will probably look at updating Duclair and Angoville in the future, however please don't let that stop anyone from doing it if that can't wait :)
15 Nov 2013, 10:46 AM
#24
avatar of Marcus2389
Developer Relic Badge
Donator 11

Posts: 4559 | Subs: 2

Did u ask OnkelSam permission :P
17 Nov 2013, 22:49 PM
#25
avatar of akosi

Posts: 1734

Permanently Banned
something to note is that Relic will probably look at updating Duclair and Angoville in the future, however please don't let that stop anyone from doing it if that can't wait :)



and those will be in 1v1 rotation like prypat summer.
18 Nov 2013, 16:59 PM
#26
avatar of m$tR_

Posts: 8

Really nice map!! i like it!
A few ground-textures are unsharp,but my grafik-options are not the highest at the moment.

You did a great job!
19 Nov 2013, 03:21 AM
#27
avatar of NorthWestFresh

Posts: 317

Why im on not seeing my map in the list in custome game? I installed just like you said mods/scenarios
19 Nov 2013, 22:28 PM
#28
avatar of nordkind
Donator 11

Posts: 60

Ouch!! I found an important bug!

I put a maxim on the sector point above the fuel. It is not able to shoot down to the water even though it can be shot at from that position.

Something went wrong there.

My maxims wont shoot back when positioned there!
20 Nov 2013, 06:07 AM
#29
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

screensots please?
20 Nov 2013, 10:04 AM
#30
avatar of Cursy

Posts: 9

Hi mate,

just tested vs some AI. Fun map and here are the screens. I think the ground looks fine.
All Settings on high except anti alising I believe.









20 Nov 2013, 10:23 AM
#31
avatar of Von Kluge
Patrion 14

Posts: 3548 | Subs: 2

something to note is that Relic will probably look at updating Duclair and Angoville in the future, however please don't let that stop anyone from doing it if that can't wait :)


I hope it's not going to be paid DLC...
20 Nov 2013, 10:37 AM
#32
avatar of Cursy

Posts: 9



I hope it's not going to be paid DLC...

They stated that multiplayer maps in general will be free.
23 Nov 2013, 04:48 AM
#33
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Onkel,

just a minor sugestion. Could you put historical name/ historical background into your map?

historical battle sugestion :

Battle of Volkhovsky forest

forum.axishistory.com/viewtopic.php?f=55&t=153324



Volkhovsky forest looks like your map :P
23 Nov 2013, 06:12 AM
#34
avatar of NorthWestFresh

Posts: 317

Hey guys can anyone tell me why I am not seeing the map? I dled to the exact directory Onkelsam said and am not seeing it.
23 Nov 2013, 11:46 AM
#35
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

jump backJump back to quoted post23 Nov 2013, 04:48 AMnigo
Onkel,

just a minor sugestion. Could you put historical name/ historical background into your map?

historical battle sugestion :

Battle of Volkhovsky forest

forum.axishistory.com/viewtopic.php?f=55&t=153324



Volkhovsky forest looks like your map :P

Thanks for the suggestion. Like i said earlier, i am not much into history and thus couldn't think of a better name. I'll consider your suggestion =)

@NorthWestFresh, it's strange that it doesnt work. maybe redownload, god knows maybe the file was corrupted. There's not much that could be done wrong, so i dunno what is causing the issue.
23 Nov 2013, 12:09 PM
#36
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

Played the map on the beta and it has great feeling. But i think its a little bit too small...
23 Nov 2013, 12:18 PM
#37
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

did you play it as a 2 or 4 player map? It's only really designed for 1vs1 and has the same size as usual 1vs1 maps, like Langres, Kolodny, etc. ... i only added 2vs2 as an option.
23 Nov 2013, 12:23 PM
#38
avatar of akosi

Posts: 1734

Permanently Banned
nooo, give it a name: Cabin in the woods!
23 Nov 2013, 12:26 PM
#39
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

i don't like metal :P
11 Dec 2013, 16:58 PM
#40
avatar of OnkelSam
Honorary Member Badge

Posts: 1582 | Subs: 4

More than 500 downloads, thanks guys!

The map is now available in the Steam workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=202965740&searchtext=
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Yesterday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
Last Thursday, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM

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