UP with a niche use isn't bad. I actually like the unit, but that doesn't mean I get it all the time in any situation.
I'm pretty sure we're not talking about us - top players/streamers get it most of the time, which makes it far from a niche unit.
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UP with a niche use isn't bad. I actually like the unit, but that doesn't mean I get it all the time in any situation.
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Or give it switchable AP/HE shells like the Sherman ability? Should be less effective with its HE than the Sherman/Tiger but still be able to do decent work when it faces infantry.
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Brumbär rarely sees action in 1v1 due to current shittierT4 meta. In team games in it's current state Brumbär plays most of the time like a brawler because that seems to be what relic tries to make out of it. But it really isn't fit for this role: The time you get Brumbär out enemy has already enough AT out to effectively render it useless as a brawler. It also lacks the armor and health to effectively do this job. You just have to milk overextending infantry to get to that VET1 and still this isn't enough to outrange the AT guns.
My proposition for brumbär would be to make it more like M8 scott, the differences following and being loyal to faction desing:
-Remove brumbär ability to shoot while on the move
-notably increase the firing range mirroring the m8 scott ranges
-decrease armor, health and mobility
This way Brumbär would actually become what it should be: Powerful long range assault gun that can rain down some hurt on pinned enemies and fortified positions. But without clever management and support Allies can snipe it as easily as axis can snipe m8 scotts.
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Or give it switchable AP/HE shells like the Sherman ability? Should be less effective with its HE than the Sherman/Tiger but still be able to do decent work when it faces infantry.
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Problem is, that should be the role of StuG E, not of Brummbär.
Edit: not to destroy the hole unit situation, I think best would be to make Brummbär exclusive instead of StuG E.
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Would the Stug E than be in T3 or 4?
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Finally decide what a panther should be: either give it 60 range to make it a tank destroyer or give its cannon anty infantry capabilities so it becomes kind of heavy all rounder.
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A viable solution would be:
Stug-E at T3
OStwind to T4 with a price reduction so that is cheaper than T-34/76
Brumbar to doctrines redesigned as KV-2
That would provide Ostheer with:
Some T3 indirect fire support which they lack after the mortar nerfs
Make skipping T3 viable with Ostwind
Add a different Super heavy to Ostheer.
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Neither, give it more accuracy so it can actually hit the target and it’s fine.
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Neither, give it more accuracy so it can actually hit the target and it’s fine.
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Why not use the hole question to fix more? Line-up problems and bad commander and commander-units? Don't waist the situation.
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