Sandbag squad split
15 Feb 2020, 12:45 PM
#1
Posts: 56
Maybe I'm not aware of the change but sandbags for UKF can no longer be built very close to a capture point (to make then one directional). You can however que them to be build with shift key which causes to squad leader to detach from the squad and run up to the point seperately (cap-walking in COH1) but be unable to build the sandbag.
15 Feb 2020, 14:05 PM
#2
Posts: 3114 | Subs: 2
I think this is a normal glitch that occurs if you have not scouted the point yet. The flag poles have feet that block building but need to be scouted. So if you don't know where those are yet, the game allows you to build sandbags initially, but as soon as you spot it the sandbag ghost gets deleted, which somehow leads to only one guy running to the capture point
15 Feb 2020, 19:58 PM
#3
Posts: 8154 | Subs: 2
Edit: it seems like you can't realistically cap walk unless the points are really close to one another as the model starts to spread out at what it seems infantry max LoS.
Edit2: you can' cap 2 points at the same time and if you start to cap another point, the last point you enter starts the capping while losing progress on the first one.
OP: sandbags look fine to me. Tried on Langres.
The ones which have limitations are Conscripts ones.
15 Feb 2020, 21:26 PM
#4
Posts: 8154 | Subs: 2
Going a bit more indepth with the "bug".
1- All non conscripts sandbags seems to have no issues whatsoever to be built inside MOST POINTS.
2- Strategic points which use sandbags around the center have no issue to built sandbag inside them.
3- Strategic points which use other elements, such as barrels, don't allow sandbags to be built inside of them.
4- Regarding cap walking, whenever the squad is unable to perform an action which at first seems possible, it would have 1 model spread out of formation.
5- You can't cap 2 strategic points at the same time. Even if the 2nd strategic point is already capped, as long as the model remains inside it, models which have lagged behind can't start capping the first point.
This also applies to VPs.
1- All non conscripts sandbags seems to have no issues whatsoever to be built inside MOST POINTS.
2- Strategic points which use sandbags around the center have no issue to built sandbag inside them.
3- Strategic points which use other elements, such as barrels, don't allow sandbags to be built inside of them.
4- Regarding cap walking, whenever the squad is unable to perform an action which at first seems possible, it would have 1 model spread out of formation.
5- You can't cap 2 strategic points at the same time. Even if the 2nd strategic point is already capped, as long as the model remains inside it, models which have lagged behind can't start capping the first point.
This also applies to VPs.
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