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NOPE
Posts: 1006
Posts: 2425
Permanently BannedPosts: 525
Posts: 1006
How I feel about Marketers...
But lets try to not let the business department sluts interfere with or reflect badly on the actual Dev team, and their work to improve the game.
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Posts: 299
Posts: 1006
The thing is though that you don't have to buy everything. if you are just single players guy you only want the single player stuff. If your into the multiplayer all you have to worry about are the commanders. Skins and faceplates are just extra stuff if you like them and can be completely ignored if you like.
The idea that they are trying to do is add new content to a game over time instead of an expansion, which takes a long time and a lot of money to do. Since none of the stuff is mandatory for you to buy you can just buy what you want, the meta game however can change all the time.
One of the biggest problem that rts's have is that once a game gets older it gets stale because everything is figured out and it is just execution. With commanders this will never happen, could it be done a little better sure, but this has also never been done before in an rts.
Posts: 419
One of the biggest problem that rts's have is that once a game gets older it gets stale because everything is figured out and it is just execution. With commanders this will never happen, could it be done a little better sure, but this has also never been done before in an rts.
Posts: 742 | Subs: 2
One of the biggest problem that rts's have is that once a game gets older it gets stale because everything is figured out and it is just execution. With commanders this will never happen, could it be done a little better sure, but this has also never been done before in an rts.
Posts: 247
Although true in the case of many RTS games, it doesn't have to be the case. Take chess, for example. Or vCoH, for that matter. Games can continue to remain fresh and interesting as long as they have sufficient depth (by which I mean, a great number of strategic choices where no single unit/build order/tactic is objectively superior to any other in a vacuum). It is a sign that a game lacks depth when additional units are required to keep it fresh- that game is substituting depth for sheer mass.
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The total sure is interesting.That's just plain terrifying.
= £149.56
That's the cost of the 'full' game (thus far).
Posts: 2425
Permanently BannedI don't understand a lot of choices the marketing/sales team took regarding CoH2.
Posts: 928
Posts: 299
Although true in the case of many RTS games, it doesn't have to be the case. Take chess, for example. Or vCoH, for that matter. Games can continue to remain fresh and interesting as long as they have sufficient depth (by which I mean, a great number of strategic choices where no single unit/build order/tactic is objectively superior to any other in a vacuum). It is a sign that a game lacks depth when additional units are required to keep it fresh- that game is substituting depth for sheer mass.
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Con!,
If you played COH you would know that before the game was "stale", as you understand it, it was almost unplayable because Relic refused for the longest time to do anything about Kangaroos being into your base by 7 minutes and then crushing your troops over and over again. Before that, trenches and gliders crushed all your people. The PE infantry spam and ACs were ridiculous. ToV represents this shift where relic nose dived from legendary to comically insane.
Guess who is in charge of this game? The track record simply isn't there. Nothing that they have said or done in this game thus far has been anything to the contrary of a big fucking letdown and this is about to make it even worse.
Mark my words.
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