Can we get rid of Bayeux?
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Posts: 2145 | Subs: 2
Its important side to side distances are very close to crossroads:
Distance between fuels 216m vs 231m
Distance between farthest VPs: 191m vs 183m
The most popular maps are usually maps where the bases are closest:
Faymonville, Vilshanka, Crossroads, Nexus, Langreskaya.
Note that Kholodny is 279m base to base and was used recently in a tourney.
NOTE: Bayeux was the 6th most played map when the early stats came out. So it is getting a fair amount of play for being a new 1v1 map.
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Oh and the buildings on the cut off, did nobody seriously test the buildings?, it's fucking busted.
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The size of it is like a slightly smaller vaux farmlands.
However some slight edits, would get it ok-ish for 1v1, but they would be redoing garrisons and pulling in the OOB to make the map smaller.
Posts: 3260
It looks nice, the size isn't excessive and it plays fairly intuitively. I like it a lot more than I liked Nexus at this stage of development.
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That distance plus the distances to key points would make this similar in size to crossroads.
Some players like small fast action maps, some like larger maps where you can play a little slower and methodical. I do not play 1v1 so I do not have an opinion. Guessing by the number of plays Bayeux is getting, the community will probably be split. Just a guess.
Posts: 3260
I am not saying it should be done or even needs to be done, but Spanky could easily push the bases together a little bit to achieve a distance like 230m - 240m.
That distance plus the distances to key points would make this similar in size to crossroads.
Some players like small fast action maps, some like larger maps where you can play a little slower and methodical. I do not play 1v1 so I do not have an opinion. Guessing by the number of plays Bayeux is getting, the community will probably be split. Just a guess.
That's usually the case given how often maps are judged on if you won or lost your first match on it.
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Arnhem and Lost Glider need to be removed before any discussion about other maps.
when was the last time you played on this 2 maps?
and offtopic^^
Posts: 3588 | Subs: 3
when was the last time you played on this 2 maps?
and offtopic^^
Arnhem is a bit better after the revamp, but still the weakest map in the rotation after Glider.
Lost Glider is garbage. I’ve played 50 1v1s there and I can’t wait for it to be removed.
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I don't like the high concept of Arnhem, so I doubt I'll ever not veto that one.
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Arnhem is a bit better after the revamp, but still the weakest map in the rotation after Glider.
Lost Glider is garbage. I’ve played 50 1v1s there and I can’t wait for it to be removed.
I bet it's cuz you don't have the right doctrines for Lost Glider. I can see why it's a controversial map. Hint: My ostruppen love Lost Glider, 75% winrate on that map with the doc. Allies need a doc that makes anti-garrison work easier.
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Permanently BannedPosts: 3588 | Subs: 3
I bet it's cuz you don't have the right doctrines for Lost Glider. I can see why it's a controversial map. Hint: My ostruppen love Lost Glider, 75% winrate on that map with the doc. Allies need a doc that makes anti-garrison work easier.
I do use Osttruppen doc and it’s very successful, I just don’t like the map.
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I do use Osttruppen doc and it’s very successful, I just don’t like the map.
If Lost Glider is removed, I'll harass u till the end of time. JKJKJKJK
Posts: 3260
Why do people hate on Arnhem. I actually love the 1v1 maps. As Ost, i find I can manage all the maps except Nexus. All I need is one veto for 1v1 maps.
Heavy garrison play.
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Permanently Banned
Heavy garrison play.
It's your fault if the game devolves into fighting all for the center. There's no resources there. The cutoffs and fuel are far more valuable.
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Posts: 888
I am watching guys, so keep the criticism coming and I can update the map. Even tho the topic seems to gone off rails a bit with other maps, I understand its not everyone's cup of tea, so you can always veto it. Its your freedom of choice, I am not forcing anyone to play it.
I actually like the look of the map a lot. My main gripes with it though are that it seems too big and the fuel capture points as well as the cut offs are pretty far from the bases. As USF or OKW if you stumble on to an MG you're screwed. You have to retreat all the way back to your base and then try to mount another attack which is not quick process due to the size of the map. And if it happens again you start the whole process over again. It's not as bad with OKW because of the Kubelwagon but with USF it's pretty punishing.
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